tap

  1. J

    (SOLVED) Need help pausing gestures

    Hey people not sure if this is the place to post this help request invisible boxes are being used so if a player taps one of them the player object will move to that location providing no collision is detected. (If I should be using gml generated bounding boxes let me know) I want to pause tap...
  2. KyleRansford

    GMS 2 How to Assign a Mouse Click or Touch to a Variable [SOLVED]

    Hello, I'll try to explain what I mean, but I have a Input Object (o_input) that has all the controls for the character like: action_one_pressed_ = gamepad_button_check_pressed(xbox_controller, gp_face1) or keyboard_check_pressed(ord("D")); action_two_pressed_ =...
  3. Adhiesc

    Android / Amazon Fire School of Slayers , Idle/tap RPG

    School of Slayers Go to the right as far as you can, improve your stats, buy items, find and upgrade your equipment, and enjoy the game infinitely! Every equipment has their own potential, even the weakest-looking one!
  4. N

    GMS 2 Android Tap Detection slow.

    if (state=="play") { for(var i=0; i<5; i++) { if device_mouse_check_button_pressed(i, mb_left){ //you'd also place some other statements here audio_play_sound(snd_wing,1,false); vsp = -jSpeed; if (aniend) {...
  5. J

    android tapping

    I am working on v2.1 can someone tell me what is the equivalent of tapping on an android screen
  6. C

    mouse_check_button_pressed(mb_left) not triggering fast enough on iOS

    I have a simple step function on an object with : if (mouse_check_button_pressed(mb_left)) { show_debug_message("IN!!"); } if (mouse_check_button_released(mb_left)) { show_debug_message("OUT!!"); } When i click as fast as I can in the yoyo runner with my mouse, everything works...
  7. T

    Android / Amazon Fire SuperFrog

    Hello everyone! Today I present to you SuperFrog! [https://play.google.com/store/apps/details?id=com.TriggeredGames.SuperFrog] A simple game but fun little game that takes a lot of patience and practice. The idea of the game is to tap at the right time in order to move SuperFrog in position...
  8. G

    Released Tap Flip [Android] (First Game on Google Play)

    We made a game in 2 days, we think it can evolve into something interesting. Also, it's the first game we published on Google Play. Store Description: A quick puzzle game. Tap on a block to change its color, as well as the ones around it. Destroy every red lock in every Normal Mode level (31...
  9. pSouper

    moving a virtual_key on tap

    Hey all, I need to move a virtual_key's x & y on to the position of a screen tap. I can't seem to get hold of the virtual_key as it doesn't seem to be a conventional object. is this assumption correct? can a virtual_key have it's x /y set after creation or should i destroy then recreate a new...
  10. C

    Windows Tap won't work on Windows Touch platforms.

    I was never able to figure how to get a single tap to work on Windows touch platforms with GameMaker 1 - "left pressed" always required a double tap. I had high hopes when version 2 implemented the gestures functions. I have the same problem - if Tap is used, and the windows platform is...
  11. S

    Double keyboard press

    Hi there. So, anyone knows how to create a double keyboard check, for the same key. For example double key press vk_right or vk_left, this to do determinate action. Thanks for read :)
  12. P

    [Android] Get x and y pos on touched point?

    So I want to check if the user playing my game touches an object, like: if mouse_button(mb_left) { if place_meeting(mouse_x, mouse_y, self) { //do action } } But with an android game. The object the player wants to tap will be moving so I don't think I can use virtual keys (since they cant be...
  13. L

    Android / Amazon Fire Color Bug

    Easy to understand yet very hard and challenging! Match the incoming flower color by tapping on the right time while the spinner spins! Collect diamond to unlock new skin and automatically unlock new bonus! Be the top scorer for this game! Addicting and fun! This game is quite simple...
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