talk

  1. Clara

    Can't escape from my switch-based textbox

    Hi, I've made a working system so my player can talk to npcs, there's just an issue or shutting it at the end. This is my code: draw_self(); if (show_text = 1) { var str; switch (line) { case 0: {str = "Four lines of text " + string(line) + " lineys"...
  2. C

    Curse Voice server for GM Developers

    Hey there! I am Caloxeno, a GM newbie, And I just created a Curse Voice server for GM developers! You can enter it by following this link: https://curse.com/invite/b6Cz0fqcEkqzQhaBaA21VQ In case you are curious, I will answer some FAQ: What´s Curse Voice? I will give you the easiest...
  3. S

    How do I make my enemies talk when switching states?

    Hey guys, just a heads up: I am new at gamemaker code and this is my first time posting on GMC. So: im having troubles with getting the enemy characters to say their lines when they switch states from unaware to alert. When they switch to alert state he is supposed to say "enemy sighted!" but I...
  4. C

    Legacy GM RPG Style Scrolling Text Script

    Hello, I'm working on a script that currently gets called in the 'Draw GUI' event of the npc game object. When you press the A key, it sets global.action to true and script gets called if close enough to the npc as outlined below. if (distance_to_object(kyte) < 30 && global.action == true) {...
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