1. B

    SOLVED Topdown Grid-based lightning system.

    Hey everyone! This is my first time on this forum! Hope you guys are doing well during this pandemic. It gave me the time i need to create a game i always wanted. I'm fairly advanced with GMS2, allthough iv'e run into a problem. Perhaps you guys can help me out. What i want to achieve: Like the...
  2. D

    Asset - Objects Auto Metroidvania Map System

    Auto Metroidvania Map System This template requires GMS 2.3 to work properly. With this asset, you will be able to easily create Metroidvania-style maps, with automatic room changing detection. Check the video-tutorial for more information. Features: - Automatic room-switching detection -...
  3. H

    GMS 2 Problem With Array list of weapons

    Hi, i have a problem with my weapons arrays. When i want to shot, my weapon ammo change from 5 to 4 and back to 5, then i can't shot anymore, when i change my weapon to a Bow, reload (auto reload) cant be completed and start over an over. When i reload, my ammo is subtraction from EQ but Weapon...
  4. JaimitoEs

    Asset - Project Match3 RPG Engine [UPDATE] GMS1 & GMS2

    ***MATCH3-RPG ENGINE** UPDATE 1.5 FOR GMS2. Now Spine´s animations uploads works perfectly in the Marketplace. >>>>MARKETPLACE STORE Demo 1.2 ANDROID Demo 1.2 WINDOWS IMPORTANT NOTE : Sprites are only for personal use, do not use it on your projects, avoiding copyright issues. Spine...
  5. T

    Dialogue System

    Well, I'm using this dialog system, but in the video it does not teach how to add a dialog to more than one character, does anyone know how I can do this?
  6. Smenkare

    Armor system;many sprites

    Hi, my character has 6 sections : feet, legs, body, head, shield, sword. I have animted sprites for each section for each item (theres many items in game). My question is: what is the most efficent way to make it. Should i make 6 objects and check which item is currently on my character, then...
  7. N

    GMS 2 [SOLVED] Alpha problem with surface for a pause system

    Hello, hello, I had a pause system with the screenshot stuff drawing on the screen but it seems the surface system can have a better result for my game. Right now, I managed to create a new surface where I copy/paste the application surface on it when I pause the game but there is a problem...
  8. Mythi.T

    GMS 2 Separate Applications Sharing Directories??

    Ok. I want to have a system where all version of a game, ie "my game" all share the SAME %localappdata% file. GMS 2 is sandboxed, right? yes. and that means that application My Game v1.0 writes files into %localappdata%/My Game v1.0/ and the application My Game v1.2 writes files into...
  9. Mythi.T

    GML Using auto-tile editor to make camouflage background

    You read the title, my question is exactly as the title. How do I use the Auto-Tile editor to make a white-grey camouflage background that leaves no big groups of colors. Like how do I use the auto tile to make sure that the tiles I paint on my room is in an pattern so that one colored tile...
  10. M

    GML Damage system

    Hey. I'm coding a damage system. I want to have the object that does the damage to store the IDs of its "victims", and then check if it already dealt damage to the victim or not. This is so that the object only does damage to the same object once, but can still damage other objects until it is...
  11. Carloskhard

    GML How to stop a particle system properly [SOLVED]

    First of all: I've already read multiple threads about this in this forum but none of them work so I need help. I created a particle system inside my main object like this: But then I destroy event of that object I do this: part_particles_clear(part_emit_chispas)...
  12. T

    modular variables?

    Hey guys. I was wondering if it was at all possible to create modular variables in our scripts... Which I guess are kind of like arrays? Here's an example of what I mean: Var mod = ”” Var [mod]dog = 0 Var breed = 1 If (breed = 1) { mod = ”bull” } else mod = "lab"...
  13. zendraw

    Game Mechanics Q:Fast collision system & FCS compatibility mode

    Can someone enlighten me to these ticks? like what functions they cover and how they change them? or any useful info about them? Im asking becouse i almost dont use the collision functions, perhaps place_meeting and instance_playce/position sometimes. but im working more and more on custom...
  14. MMM

    Asset - Demo Multiple gravity fields

    Multiple gravity fields This Game Maker Studio 1 / Game Maker Studio 2 demo will show you how to make multiple planets, each with their own gravity, or a simple solar system.
  15. matharoo

    GMS 2 Making a Cutscene System - GameMaker Studio 2 Tutorial (1.4 compatible)

    GM Version: GameMaker Studio 2 Target Platform: All Download: N/A Links: N/A Summary: A simple cutscene system that allows you to control actor objects. Tutorial:
  16. Turbulence421

    Windows Windows System Requirements for YYC Compiled Games?

    Hello, I'm working on a project with GMS:2 and I'm wondering what the system requirements for my game will be for the end user after I compile it with YYC for Windows. I know that I can easily check the size of the game file. I presume that the debugger accurately displays the amount of memory...
  17. WindCat

    Asset - Scripts WOKET UI v4.0 - Free, Easy, Tree-based UI System

    ( WOKET UI v4.0 ) Marketplace Link : [ Important functions of W.UI ] - Tree design ui - Check which UI the mouse is on. (Top UI) - Automatic drawing order - Coordinate correction according to parent node - Easily designed using layers in...
  18. B

    Windows Bunch of new system drives

    Hi, I just see that I have a tons of new drives, and I don't now if it's normal, because my GMS2 has bugs. For exemple, i can work on my older project, when I try to open them, GMS2 close them instantly, but I can still "run" them and launch the debug mode. Whatever, i join a screenshot of my...
  19. N

    Actions based on choices by player

    can someone help me understand how i add actions based on options the player chooses? so far my game has dialogue system but the choices are obsolete, if i can understand the logic on how this works, if player chooses option 2 by pressing space from a npc i want some animation to happen...
  20. H

    Legacy GM How to code a grid system in 3D

    Hello! I am trying to make a grid system in GM 3D (similar to Minecraft), but to no success. How would I go about making this? Do the ds_grid functions even work in a three-dimensional space? Any help would be much appreciated!