• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

sword

  1. J

     The Ominous Tower

    Hi, I made this game with Gamemaker Studio 2. This is the first game I have made all the art for myself. I didn't think I could do the art until I tried. I also played around with music on beepbox.co and sound effects with BFXR.net. The game is heavily influenced by a game called Tower of...
  2. K

    Physics Based Stickman Melee Simulator

    Hello and thanks for the view. I'm working on a game for the Google Play Store (and hopefully Steam eventually). I am sorry I could not let you try it on Windows, I have not yet bought that module for GMS 2. It is a physics based melee combat game where you play as a stick figure fighting in an...
  3. H

    Windows Nighty Knight - You Are Not Allowed to Sleep!

    https://alonski22.itch.io/nighty-knight - my first 2-day Game Jam submission. It's a platformer where a knight is cursed never to be allowed to sleep lest his soul will escape, and if he fails to catch it, it will belong to a witch. Yeah its kinda hard to explain, just play it, you'll have...
  4. P

    GameMaker Swinging Separate Sword Sprite Around A Player

    Hey guys, I have been programming on game maker for about a year now. I need help with this problem, right now i'm trying to make a separate sword sprite (obj_melee), swing around the player (obj_player) at a 45 degree angle in the pointing direction of where i click the mouse. I also need help...
  5. S

    GameMaker Sword is only visible sometimes

    I created a sword weapon, where I have one sprite that is used for the full body animation movement and one that is used while the player is not attacking, where it is simply dragged along. For some reason, the resting sword sprite is present most of the time, but when I trigger the sword...
  6. I

    Steam Riptale [2D Action]

    Riptale was just released on Steam and Humble Store and it was programmed with GameMaker: Studio 1.4! It is a 2D action game aiming to make sword combat be as bloody and impactful as possible. The player collects gems that allow them to execute different attacks in the order of their choosing...
  7. L

    Question - GML Visual Help with weapon

    I'm using D&D I've been trying to figure out how to make a sword for my player, I've watched all the YouTube videos and I just can't seem to figure it out. I've created the sprite created the animation (it is a separate object from my player) but how exactly would I get the sword into the game...
  8. L

    Help!!!!

    I'm using Gamemaker studio 2 and I have the full version. I'm using D&D I've been watching countless tutorials on youtube and trying to figure out how to create a sword for my player. I actually have the sprite made and the animations are finished the sword is a separate object from the player...
  9. I

    Riptale [2D Action] [Now On Greenlight]

    Riptale is a 2D action game aiming to make sword combat be as bloody and impactful as possible. The player collects gems that allow them to execute different attacks in the order of their choosing. All this results in a symphony of combos that fill the screen with blood and guts. If Riptale was...
  10. H

    Legacy GM [Unsolved] Sword Collision Multiple Enemy Instances

    So I used the Shaun Spalding tutorial on swinging a sword and checking collision with an enemy and created some code that looks like this: if ((image_index >= 1) && (image_index <=3)) { with (instance_create(x,y,obj_skitter_hitbox)) { image_xscale = other.image_xscale...
  11. K

    Windows Weapon adding stats to player

    This is probably an easy fix but I can't figure out how to do it. I have a stats object for my character, and when the weapon sprite is sprite_sword_3 I want it to add stats to the player. if instance_exists(obj_player){ if obj_player.weapon_sprite == spr_sword_3 { maxhp += 1...
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