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  1. M

    Making FPS Wall Switches?

    Not sure where to post this, but what I am asking about may have a lot to do with programming. Okay, this is all regarding the 3D, or "d3d", format. Let's say I want to make a wall switch in my first person shooter. You know, like how you interact with switches in DOOM or Wolfenstein 3D. You...
  2. Michael McMullen

    GMS 2 Puzzle Switches

    GM Version: GameMaker Studio 2 Target Platform: N/A Download: N/A Links: N/A Summary In this tutorial we build a puzzle switch system together. Our system can handle a single switch that opens a door, or 100 switches that need to be put in their correct on or off state in order to unlock a...
  3. R

    *SOLVED*mutli-switch locked door, need pointers!

    EDIT: FOR CLARIFICATION: IM USING GAME MAKER 1.4 PRO Hey all! Im making a re-imagining for a beloved PS1/Sega Saturn/3DO classic, "CASPER", and I have most everything figured out and working already (Item pickups, health, teleporting, basic switch and door functions, chests, locked key doors...
  4. Michael McMullen

    Opening Doors with a Switch

    GM Version: GameMaker Studio 2 Target Platform: All Download: N/A Links: Preview (final room setup) Summary In this video tutorial we will create a system that will allow us to drop a switch into our room and using the Room Editor hook that specific switch up to a door. Once the user steps on...
  5. A

    One object, various functions

    I'm having a noob problem these couple of days with levers/switches. Basically, what I want to do is having one object for lever, but triggering various of things depending on the level. Eg one lever triggers a specific door, while other raises a specific platform etc. Probably the answer will...
  6. J

    Doors and levers - How to code a locked door/gate so it can get unlocked?

    I am new to GameMakers and I am using this programme for my college course, I have pretty much coded in everything other than the doors. I have an idea that you may need to use the "True" and "False" function if and when the lever is activated for the door to unlock but I don't know how...
  7. O

    Legacy GM How to select specific instance of object

    I have a mechanic of switches opening doors it looks like this: the problem is that on my code i am referencing the door_obj (my door object) so one switch opens all doors, i need one switch to open a specific door, so i have been looking how to select a specific instance on the room i came...