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I'm looking for ideas on how one could create a robust upgrade system that allows for multiple items to be selectable and each item has its own stats that can be individually upgraded.
I have a system in the works but, I've hit a wall where each item is selected through a switch statement and...
I am very new to GML, and the only language I've written in before this is c#.
Now, in c# you can put multiple expressions(variables at the start) into a switch statement like this:
switch ((bool1, bool2))
{
case (true, true):
break;
case (true, false):
break;
case...
trying to do simple switch code, for some reason (key_board_check_pressed) does not work, but (keyboard_key) does.
I want check_pressed over keyboard_key because it goes too fast. Trying to keep everything in the step event.
Doesn't work vvv
//Step Event
switch (keyboard_check_pressed){...
Is it possible to use functions in a switch statement? I have an object that, when destroyed, will destroy another object with it, but there are multiple security camera objects and only one can exist at a time.
if(instance_exists(obj_camera01)) instance_destroy()...
Can you do something like this? if so how? I will eventually have many commands like this and don't want to have 100+ if statement's if possible
// Something like this:
if keyboard_check_pressed(vk_enter) {
switch keyboard_string {
case "START" or "Start" or "start"...
Hello,
I am trying to switch the costume of the player (ball) to corresponding wings costume when colliding with the wings object. For example
_________________
Collision event:
if global.costume = spr_ball
sprite_index = spr_ball_wings
if global.costume = spr_ball2
sprite_index =...
Ok i have problem with this. My switch statement make fatal error at line 20 and in line 29 i think same issue.Please little help with this.
//variables
kspace = keyboard_check ( vk_space ) ;
attackspeed = 3 ;
dire = 0 ;
//code for attack move
enum dir
{
maxx,
minn,
}...
Dear Game Maker community
I have been working a platformer game and been implementing an attack system. I have created a state machine to switch between Walking and attacking it works perfectly when pushing the Z button the character stops performs and does the attack animation and returns back...
Hi, I've tried to create a code for a game translation myself.
Unfortunately, it's not working. The translation_counter is working but it's not getting the right translation to it. How can I fix this?
//Create Code
//Set Total Translations
total_translations = 3;
//Set translation counter...
Hey there guys,
today I have a cool error, I made a Switch-Case Statement in a Script for choosing the Enemy, but every time, I get the last case (case 2: ). So, if my Variable for the Switch Statement is 0,1,3,4,5... I will get the Case 2 for sure. I was print te Variable with draw_text()...
I'm kind of new to switch statements and one of them is giving me trouble.
My game involves accessing terminals, of which there are several kinds.
I want a different menu to display depending on which kind of terminal is accessed.
The problem is that accessing a terminal is not creating a menu...
Is there a built in limit, or a practical limit (causes slow down), to the number of cases that can be in a switch statement? does it matter where the switch statement is (like in a step event vs a draw event)?
the player in my game has a complex set animations/states and gear you can see, and...
Hey everyone!
I'm trying to use the switch statement right now to change the direction my player is looking. This is what I have right now.
Create Event:
/// Variables
move = 0 // 0 for stop and 1 for running
attack = 0 // 0 for no attack 1 for attack
floorValue =...