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So I am making a little platformer with my nephew (trying to get him into programming; he seems to have a liking for it.) And I am using shaders and surfaces within a single room at the moment, but I am noticing that the shader seems to also affect the surface making for some let's just say...
Hi, I have successfully implemented a full screen wave shader that I adapted from here: https://marketplace.yoyogames.com/assets/261/free-shaders
The shader itself works quite well, but has unfortunately introduced an issue with my sprites. Sprites with semi transparent edges (anti-aliasing)...
Hello,
I'm trying to figure out how to fix the seemingly lower framerate as well as objects jumping around a tiny bit when surfaces are being drawn. Here's an example:
Here's my code:
Draw GUI Begin:
if(tea_active == true)
{
/// @description Draw Tea Effect...
Should surface_free still be called even if the surface_exists returns false.
Like, is there internal meta data that GM uses and still needs freeing?
if ( surface_exists( surface ) )
surface_free( surface );
or just always delete
surface_free( surface );
Hi this is my first forum post. So, I apologize in advance.
I need help with figuring out, how to.. uh, make lights.. be lights?
I want to make lighting, but only on where both screens see. (It’s splitscreen, two players)
I didn’t write this code, it’s from some tutorial somewhere. I just want...
Hi everyone.
I've been using shaders and surfaces now for a while to come up with all
sorts of cool effects. Weather, lighting, fog, day/night cycles,....
However I've run across something that I'm sure a lot of people have already encountered:
Lag, specifically lag after I minimize the game...
Hello there!,
I have a pause system where I copy the application surface whenever the player presses the pause button; I've read that surfaces should not be created outside the draw event; how could I possible achieve this with the creation of my paused surface in the draw event?
I though of...
I am using the below shader to try and put transparency on the shadows in my room. There are two main problems with it that I cannot figure out.
So what I am doing is drawing all instances to one surface, then drawing the light mask on another. Then I draw the light mask on top of the...
Hi,
I've implemented deferred lighting by drawing on 3 surfaces for diffuse, normals and specular and then merging them with a shader on the application surface.. It's all good until I got to multiple views (for local multiplayer.) This used to work fine before but now I cannot get it to work...
I'm working on a 3D engine for my future project, still working on graphic management.
[Updates]
+Added spotlights, they don't create shadows.
+Upgraded the color shadow and translucid renders quality.
/Changed the color of the background, nothing important, but seems more beautiful for...
I have been looking for a while now, and I cant seem to find a way to save surfaces to, or even move a saved surface file to a sub-directory I created. Am I missing something? or the folder creation only for text files?
The reason I want this is because upon exiting a room in my current game...
Hi all,
I know it's possible to create a surface in an object and then use the with() function to draw multiple other objects onto that surface whilst it's targeted, and have managed to use this successfully.
However, in an attempt to optimise my draw pipeline I was hoping I could do the...
My destructible terrain keeps shrinking to 1/4 its size and goes to the bottom left of where it was originally. Note: I'm a novice and got this code from a tutorial :D
Heres the code
Create event:
HIT = false
damage_x = 0;
damage_y = 0;
Leftclick event:
var _mx = mouse_x - x;
var _my =...
Hi everyone
So I'm trying to create a simple colour picker. I'm using surface_getpixel(surface_id, x, y) to get the pixel
colour in the hue strip. This is my code:
col = surface_getpixel(application_surface,x,y);
And this is my error:
___________________________________________...
I know its possible to just draw particle system above the lighting surfaces, but I really need to preserve depth order. Here's a screenshot of current situation:
Particles on hand and sword are too dim, but the depth is ok.
And here's how they look when being drawn above everything:
Bright and...
So hello,
I want to draw a surface under certain objects. I tried changing the depth of the object that draws the surface, but it doesn't work...
Any suggestions?
Thanks a lot!
Source: https://github.com/JujuAdams/rotary-slices
Quick example that shows off how to make textured circles, as well as a "ping pong" method to use two surfaces to stack effects on top of each other.
I've been trying to get a seamlessly looping room working in game maker studio 2. If you ever played Yume Nikki or used RPG Maker its kinda like the room looping in that.
I'm a little new to using multiple views and haven't used surfaces before so I'm running into some trouble.
My current plan...
GM Version: GameMaker Studio 2
Target Platform: All
Download: zackbanack.com
Links: Video Link
Summary:
You may know how to design levels in the YoYo Games’ GameMaker Studio Room Editor. But, what about in its Sprite Editor? This Step Event tutorial will show you an artsy, unconventional...
Ok, so here's the rundown: I'm trying to draw only the currently visible part of a tile layer to a surface. This is because I'm implementing a system in the game where a Wall tile section will fade out when the player is over top of it, giving a simulated depth to the layer. I've managed to do...