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surface dimensions

  1. I

    GML Pixel artifacts in full screen even though resolution should fit

    I'm on a Macbook Pro 13" with a 2560x1600 display. Of course I want to dynamically adapt my game to any machine/display, but for starters I'm trying to get it to look good on my own machine. My graphics are made with an ideal resolution of 320x180. At the moment I have hardcoded...
  2. MeltingCat

    GameMaker Understanding the error 'Invalid surface dimensions'

    I have gotten this error 'Invalid surface dimensions' after using surface_resize in a room start event. The error occurs only sometimes - I can't quite figure out a pattern behind it and would like to know more what invalid surface dimensions might be. A google search brings nothing but one...
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