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surface alpha

  1. MaxLos

    SOLVED Noob question about surface blending

    Hi, I have a noob question about surface blending. If I have two different surfaces with a semi-transparent shape being drawn on them, is it possible to make it so they don't blend together when they're overlapping each other? So for example in this gif the circular shadow is blending with the...
  2. RadarTruck

    SOLVED Blendmodes bug when using application_surface

    First of all, please believe that I have fully understood the Guide To Using Blendmodes in F1, I understand that the way alpha blends is counter-intuitive, but it is not relevant to the problem I am having. Consider these two blend modes: //A gpu_set_blendmode_ext_sepalpha(bm_src_alpha...
  3. N

    SOLVED Having trouble with application_surface_draw_enable

    So my game has an object that sets application_surface_draw_enable to false and then apply some effects (shaders and stuff) to the application surface, drawing it to the screen in the post draw event: gpu_set_blendenable(false); draw_surface_ext(surf, window_get_width()/2 - (app_width*scale)/2...
  4. RyanC

    GML 2 Color Lighting System - Surfaces & bm_max Issue

    Hi All, I'm wondering if anyone can suggest a better way of doing this: My lighting system uses 2 separate surfaces, 1 for all the background sprites and 1 for the foreground with the player and floor blocks etc. I am trying to achieve a system that will render these surfaces in the GUI_Begin...
  5. eams1986

    Different surface!

    Hi! I have a problem I hope you can help me :) How can I have the same size of the complete room Thank you //Create lighting = -1; //draw_gui if !surface_exists(lighting) lighting = surface_create(room_width,room_height); lighting = -1;
  6. The Reverend

    Graphics Surface Alpha, Blend Modes & Premultiply Alpha

    GM Version: GM:S 1.2+ | GMS 2 Target Platform: All Download: N/A | Video Tutorial Link: Video
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