Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
Hi there. I previously posted this as a bug, but was asked to open it as a suggestion in the forums. I've been told that if there is enough desire shown in the thread for this kind of functionality then the team will possibly add it to the list. I figure it's worth a shot! So please sound off...
so, just a suggestion. probably not really very important, or desired, but it just makes a nice cognitive disconnect whenever I see it.
you changed backgrounds to tilemaps. Change Sprite to 'Images'
as it is, you have lots of kinds of images being called a sprite, but a sprite is a certain...
It would be cool if the marketplace had a wishlist feature like you typically see on Steam and other storefronts.
A couple of advantages
When you see an asset you would like to purchase later, you could add it (instead of bookmarking), making it easier to find again later - you'd have one...
I'd like to recommend a third argument for this function:
bool checkChain
If true, checks along the entire hierarchy chain for the specified object as a parent. Here's an example usage case:
obj_Entity
obj_Shootable
obj_Turret
Say I have a turret, and many of its variables are defined in...
One thing that bothers me whenever I switch to the room view is how the side bar pops up with all the room stuff on the left. Specifically, it holds the layers, room properties, layer properties and instance creation order.
I'd appreciate if there could be an option to toggle off that auto...
While it's nice that each function has its own page, what would make it even more useful is if the listings of the functions could be organized with a description on their pages. Since I cannot post links yet, I'll just point out the Timelines main page of the GML section in the Gamemaker 2...
1) Is it possible to have a split view of the workspaces, so you can see 2 workspaces at the same time, side by side in the main IDE window? (Instead of dragging out the second workspace into its own window). I only have one monitor at the moment. If I had two, which I will do as soon as I can...
(reposting from another thread)
Operations on multiple resources is the feature that GMS 2 can really benefit from.
So far we only have "bulk delete". But "bulk rename" (automatically adding a number/letter/word as a prefix/postfix) or "bulk resize" (for sprites) are only a few I can think of...
I would like YoyoGames to add a few things to GMS 2!
Auto naming conventions: Add the abbility to set default naming conventions so whenever you create the specific object, spr_/s_ will be placed before the resource.
The choice to auto set the sprite width/height, instead of having to change...
Hello!
The new built-in auto-tiling tool is amazing, but is there some built-in auto-generator of the 47 and 16 tiles needed for auto-tiling? That would be quite useful.
For example, for generating those 47 tiles I think you only need 5 of them:
The idea is that the user provides those 5...
Hello yoyo!
When working in full screen editor for objects I find it inconvenient to go back to the workspace just to open/add another event to the object. These options would be nice to have access to in the full screen editor. This would increase productivity because 95% what I do in...
Hi,
I was adding some sprites in the Texture Groups window and I noticed that you can't sort the groups, it's really annoying because when I want to add new groups that has numbers in it, I can't put "Stage_02" right after "Stage_01".
My suggestion is simple: it would be great to have some...
A couple of times now I've noticed that it would be really convenient to have an Event specifically for initializing values that depend on values which are set after creating an instance. This proposed Post Create Event would run only once just like the Create Event, but it would wait to run...
Hi YoYo team and everyone!
I would like to know if it was possible to add a #ifdefined or #ifmacro precompile check
or another precompile check to check for use within extensions (I'm saying this because I think this is more of an extension development modular feature).
#ifextension...
Hi!
Recently, I need to open the Inspector in HTML5 to analyze my game, but the context menu is disabled by the game's JS file. You need to find document.body.oncontextmenu=function(){return !1} in the game's JS file and replace it by anything other (like a simple /*NULL*/ ) to enable the...
Hi,
First and foremost, thanks to the Game Maker devs for the huge update that is Game maker studio 2. It improved many issues that I had with the editor previously.
I have however one concern about the editor : At the moment, Game Maker Studio 2 doesn't have the ability to easily re-import a...
For my game I need a function tileset_get_sprite_index(tileset_Index) to retrieve the sprite index of the tileset of the current set tilemap on a layer. I may not use layer_tile_get_sprite because it's a compatibility function. I can use the draw_tile function but I need to scale it up. Besides...
Here's a few suggestions for the workspace that may help improve a coder's workflow.
Clicking on "Edit Sprite" from the object should open and connect the sprite window to the left, instead of adding it to the bottom of the stack of objects.
Add an option to allow users to set the default...
Where to Go?
I would really appreciate it if you could review my game, and tell me how could I improve it.
Description:
It's a simple quick game, where you have to only tap for change direction, and with it you have to dodge moving platforms. Have a try and tell me if you liked it :D .
Here...
I have a suggestion, which may have been made before, and if so I apologize.
Right now you seem to only be able to set an x and y border when following an object in a view. I would suggest being able to set top, bottom, left and right borders. I have a game where the HUD is off to the left and...