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Hey everyone, I've created a surface which is dark blue, and signifies the night time. As you can see in my example, I have several lights placed, and a light around the player. I'd like those lights to punch a hole in the surface. Here's the code for my surface draw:
if...
Hi.
SHORT VERSION:
How do I set a specific colour in a surface to be transparent?
LONG VERSION:
I am trying to learn how to use the blend subtract function, and have got a bit stuck. The aim is to have an area of the screen which is transparent, so a layer behind it can be seen.
Ultimately it...
Hello all. I'm hoping someone can reveal the proper method of what I thought was a simple task.
So I set up a local variable in an event, and I have a global event in another. I would like to add them together, or for the variable to take into account the current global variable.
In the local...
I've been trying to figure out how to use blend modes in a lighting system for a while, but I always end up getting helplessly lost. So here is what I am trying to do:
I have 3 960 by 960 surfaces. I use draw_set_colour_write_enable(false, false, false, true) before I draw to these surfaces, so...