1. DarthTenebris

    Design Art Style Feedback

    Hello everybody, The time has come where I can enjoy making games again. For now at least. Anyway, I'm looking to recreate the Undertale "feel" in my game (Undertale turned out to be very deep, I only watched a speedrun before starting my project). How did I do, and what can I do to improve...
  2. tagwolf

    Simple Background Gradient Render

    Simple Background Gradient Render (No graphics required!) GM Version: 2.X Target Platform: ALL Summary: Immediately and with minimal effort make your games and prototypes looks better and more polished. I've seen so many GMS games that are using gray or flat black backgrounds. This is an...
  3. V

    Is this Game Design possible with GameMaker?

    Hello, I´m new here and I am looking for a possibility to develop an easy hands on prototype for my game idea. It´s a football manager and as I have no experience in coding I thought visual scripting would be nice. The thing is, a football manager consist basically of interaction with UI...
  4. I

    GMS Coding

    Hello, I wanted to ask about your experience/practices about coding in GM:S IDE. First of all correct me, if I've missed it, but GM:S doesn't have any feature to for example find all places, where certain script is used, right? I'm creating pretty complex project and run into a problem, that...
  5. M

    GML code formatting standard?

    Hi All, I've slowly been learning GML via various tutorials and was wondering if there was a GML coding standard. From what I've seen in Gamemaker's documentation, it looks like names are snake cased and Allman braces are preferred. I think that's a good start, but it leaves a lot of...
  6. I

    Alpha Raging Dino-Break(Vers 1.1 : 11/28/17)

    This game is largely unfinished, but it is a functional game. The most finished levels are 1, 3, and 7. Using 'N' in this version allows you to go back to a previous level and using 'M' allows you to go to the next level without having to beat it. Lives are functional, but there is no lose...
  7. D

    Asset - Project Flappy Bird Style Menu

    Description A simple lightweight menu template in the aesthetic styling of 'Flappy Bird'. Key Features: - Fully animated - Extremely easy to implement - Plenty of room for your own menu customization - Designed for iOS, Android and HTML5 Future updates will be minimal, although feel free to...
  8. N

    Discussion What the name of this type of sprite pixel art style?
  9. XirmiX

    Legacy GM Changing good graphics to look pixelised?

    Well, I thought this had something to do with resolution, but it doesn't seem like this it does. Or may be it does and I just don't know how to do it. When making a particular game, I had one cool idea. But this involves doing something a bit... strange. Imagine you've drawn some high rez...
  10. Phil Strahl

    How I set up my GM projects

    I thought I record a short video outlining my ways of setting up Game Maker projects for myself and what's my reasoning behind the way I structure my code. In the end, it went beyond an hour and even after editing it didn't get much shorter. (Tip: Watch it at double speed!) I hope it's of...