studio

  1. A

    Virus on compilation

    Weird situation, GM:S compile all with virus, virustotal confirm 6 of 67. I scanned my pc with Dr. Web cureit, but it says nothing found. Tried to again install license from yoyo games, get compiled, throw it on virustotal, 3 of 67. After hour, compiled it again, and got 6 of 67. Full scan...
  2. Master Maker

    Job Offer - General Marketer Desired

    I know this is an unusual job posting for this forum, but here goes! :) I am a very experienced game maker studio programmer, in need of work. I am looking for a member for my studio who will be in charge of sales. Responsibilities: securing jobs obtaining good reviews marketing/advertisement...
  3. M

    footprints

    So the characters in my top-down strategy game form footprints to the ground when they move. I've implemented the following code for the characters ('units): Create: canprint=1 Step: if canprint=1 { if !place_meeting(x,y,waterpar) { if speed > 0 { instance_create(x,y,footprints) can_print=0...
  4. K12gamer

    UWP Finally got a game in the Windows APP Store...

    After month's of research and testing...My game Super Math Man is in the Microsoft game store. I used the UWP module with GameMaker Studio 1.4 Free DEMO in Windows 10 Store (LINK) If you don't have Windows 10...you can download the Windows 7 version (HERE) (Update): Full Paid version (Only...
  5. K12gamer

    Are there any GameMaker games in the Windows App Store?

    (8/15/2019 Update): Finally got a couple of games in the Microsoft store LINK If you know of any GameMaker games in the Microsoft App store...can you post a link. I have the GameMaker UWP module...and I'm slowly learning how to put games in Microsoft's store. It's seems to be slightly more...
  6. S

    Upgrade from GMS 2 Desktop to Web

    I will go straight to the point... I had GameMaker Studio 1.4 back with one of the Humble Bundles, and I had gotten the Web module with it. A while after GMS 2 came out, I managed to get myself a copy of the Desktop edition on Steam, but unlike the GMS1.4 modules, it looks like I would have to...
  7. Y

    GMS 2 Rotating character's animation

    Hello, I am creating a 2D top down shooter with gms, and wanted to know how to animate the character holding a gun and pointing it to the mouse without me having to draw him so many times. The camera is going to be at a 45 degree angle (like Stardew Valley, Enter the Gungeon, etc.), so it isn't...
  8. T

    Ads in GMS 1.4 please help

    Hello everyone, me and a friend are making a game in GMS 1.4 and we want to put ads in the game. I have read the tutorial about this, but it's just not clear enough for me. Do we have to make a Google Mobile Ads account to test ads? How do we connect the ads to the game? I tried with the Google...
  9. F

    Opinion So I got a new computer but the webpage for aquiring game maker studio 1.4 is not working

    it’s a all new all in one computer and the download starts but 15 seconds later it says failed or canceled and I have used the same link and page time after time but same result, please help I know my internet is working and connected and the internet is not to blame, is there any page on the...
  10. Y

    Android Extension not creating Social Async

    Hello all! First time poster, long time lurker. I would normally refrain from bugging you all with a problem which likely has a very simple solution, but this has left me baffled. This is the Java extension code: This is the GML code that runs the functions: And this is in the Social...
  11. Erayd

    Windows Why not 'depth = y * -1' ?

    Exactly as the title says. I keep seeing people say not to use this for x, y and z but I don't quite understand. I'm working on changing how depth works in my game and currently this is what I have as I started the project on the old studio. It has a couple weird issues/quirks, but it generally...
  12. M

    Game starts acting really weird with one room - instance Events don't play again, etc.

    I've made into my game a reaction minigame (fight system), where there's the player object, and the enemy object in the room. Note: NONE of the objects, or the room itself, are persistent. Still, if the player loses and the room restarts, it goes all weird; the instances don't perform their...
  13. K12gamer

    What would be the ULTIMATE GameMaker Humble Bundle?

    For me... GameMaker Studio 2 Developer (with standard Windows, Mac and Ubuntu modules) bundled with GM Studio 1 Master Edition (All modules included) :eek: Price: $150 ;)
  14. K12gamer

    HTML5 DODGEBALL game I made in 2012...Upgraded in 2018...

    The first game I ever made...Originally made with GameMaker 8 then upgraded to GameMaker Studio 1. (Upgrade maintains original's non animated enemy sprites). I included the HTML5 version and Download versions. The Download version has a few extra things added. HTML5 Version to play HTML5...
  15. Bladevampirek

    Update broke my previous Editable Gm Studio File.

    Version 1.4.1773 14/09/2017 works perfect for most of my needs, but I notice a file that worked with earlier versions either 1.4.1629-1675 is the version I had when I created it. Is there a way that I can install the old version again to work with that specific Game Maker Studio Editable File...
  16. T

    The watermark...

    I have almost finished my big game I've been developing in GM 8.1, everything done in lite but... the watermark... I didn't want to witness to the fact of me meeting that little dude. I'm so hurt, I spent 2 months for my game... I'm stuck because I don't want to either have that fu--in-...
  17. K12gamer

    Do I need UWP to release Desktop Only Games in Microsoft store?

    Just purchased GM2 Professional + HTML add in for $149 total (Discounted because I already had the GMS versions). The UWP module ($400) is out of my price range...but I have several educational games I wanted to put in Microsoft's App Store. I just need Windows Desktop...and don't plan on...
  18. Erayd

    Android / Amazon Fire Shader Syntax Error

    I'm getting a syntax error at line 20 in my fragment shader and I'm unclear as to what is wrong. Line 20 is the one that is: color2 = vec3(texture2D(colorMap, vec2(1.0, i/mapHeight)) The general goal of this shader is to compare the colors of a sprite in an object with the colors in a vertical...
  19. I

    How to create a drag and drop object?

    I feel stupid for not realizing how to do this after all these years of using Game Maker and understanding more complex stuff. . .I need to create an object that can be dragged and dropped in the room by the mouse. The only way I can do that is by having the object jump to mouse position after...
  20. H

    small problem, big disperation

    hey people, so i want an enemy to move, and if it reaches a certain (collision) point it will create another enemy. The problem i have is, that i check the collision in the step event, so while the enemy is colliding its permanently spawing enemys, but i want only one enemy to spawn if it...
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