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studio 1.4

  1. T

    Cannot Launch GM:S 1.4 With Humble Bundle Key

    As the title says. I purchased GM:S 1 through Humble Bundle in 2015, I still have my key on Humble Bundle, picture for proof. I've seen from multiple other threads that GM:S 1 no longer supports account login, and that I just need to enter my license key. When I do that I get this error...
  2. B

    Legacy GM Can't find 1.4 activation key!

    Hello, so I've been trying to find a way to get my Studio 1.4 activation key, but the new website has basically removed the option for that! There's too much Studio 2 (or GameMaker as it's now called) stuff in the way, and to make matters worse, I'm pretty sure I may have just removed any chance...
  3. M

    How to update my Gamemaker game on Steam?

    I've uploaded my (Studio 1.4) game to Steam using the SDK1.35a and i'd wish to make a first update / patch. Its supposedly very simple, but how do I do it in practice, upload my patch to Steam?
  4. M

    Completely Wacko Issues with making executable

    I have no idea whats going on. In my strategy game, if I test it in-editor,everything's fine. When I make the game into an executable, there's weird **** going on, so to say. On one room, an object that's never even supposed to be there (a minimap) appears there. It doesn't when testing in...
  5. AcroGames

    Released The Finnish War - survival RTS

    The Finnish War - a solodev survival strategy game - is finally out on itch.io. Check it out here. The game is centered around the eponymous war from the early 19th century, in the Napoleonic era. While you'll have your fair share of battles, survival is the core aspect here, and you must lead...
  6. O

    SOLVED Do not allow item info to be drawn off screen

    Hey. My items display their info in a box drawn above them while the mouse is over them. my issue is that when the item is near the edge of the screen, a portion of the info is drawn outside the screen. Unfortunately I literally have no idea how to even attempt this Help would be appreciated. I...
  7. M

    [SOLVED] Decreasing all existing and incoming audio's volume to half?

    So I want to have an object decrease volume for all (save for one sound) sounds in the game, both ones currently playing and ones that might start playing, to half; in other words to have all audio in-game to play at half volume until this effect wears off. How to implement? I tried having a...
  8. M

    [SOLVED] help with save/load

    Hey, so Im implementing a save/load system for the first time, Im pretty lost. At the end of my game, upon completion, it saves into a different save file than where your process during the story is saved, because you unlock stuff for the game after completing the story once. so at the very end...
  9. skeddles

    Legacy GM How to wait until surface is resized before screenshotting (Studio 1.4)

    I'm trying to take a screenshot of my entire room. I pieced together this code from another thread: view_xview[7] = 0; view_yview[7] = 0; view_wview[7] = room_width; view_hview[7] = room_height; view_enabled[7] = true; window_set_rectangle(0, 0, room_width, room_height)...
  10. M

    How to check if certain number of objects are inside view?

    Hi, how can I check: if for example 50 instances of object are inside view[0] = stuff happens? thanks beforehand!
  11. M

    Checking if there's a certain number of objects on top of/in contact with another object?

    How could this be achieved: in my top-down strategy game I have a big object, and I want to have stuff happen when there is a certain number of another type of objects on top of it / in contact with it. Lets call, for example, the big object 'obj_big' and the other ones 'obj_small'. So basically...
  12. T

     --------2D PLATFORMER [Working Title] Project Sayf--------

    I hope you're all having a great day. I'd just like to introduce to you a little something I've been working on in GMS: 1.4 (on and off) for about 3 months. I plan for it to be like a classic Mega-Man game, with tight platforming, various weapons (that will be manifested in the cannon having...
  13. M

    How to exit a code but not make the object exit the whole Step Event

    In an object's Step Event theres a piece of code. If certain conditions don't meet in this code, i want the object to quit the code, however not the entire Step event - the rest of the Step event outside the code i want to go on as usual. I tried with exit; but that didnt work. Or is it supposed...
  14. M

    mp_potential_step and moving to direction

    Hey! So my npc character is supposed to be moving all the time to random direction while avoiding solid objects. The object's direction is changed randomly. however, using mp_potential_step like this... mp_potential_step(direction.x,direction.y,spd,0) ...gives an error. so i'm led to assume...
  15. M

    About enemy objects' movement speed...

    So. This might have the easiest solution to it that i just cant figure out, but: i have this TDS game where an enemy object has two stances, patrolling and attacking. Patrolling means it gets a random direction and speed, and starts going around the level. (in Step Event) Then when the time...
  16. K

    Windows Not recognizing Maximize button clicks?

    In my game, I set the option to allow the user to resize the screen, keeping the aspect ratio. However, the first time the maximize button is clicked in the window bar, the runner seems to not recognize it. The screen is maximized, but it doesn't adjust the aspect ratio or rescale/reposition...
  17. R

    Legacy GM No Marketplace tab?

    Hello! I'm using the most recent version of Game Maker Studio 1.4, and the "Marketplace" tab seems to be missing. This means I can't get access to a bunch of 1.4 assets that I spent a good amount of money on. Was this intentionally removed from 1.4, or is there something else I need to do to...
  18. S

    Legacy GM string_insert causing memory leaks in GMS?

    My game was experiencing a memory leak recently and by removing all other objects and code, I've narrowed the problem down to this: //Draw Event //draw nmbv with 3 digits, adding 0 to front if number < 100 sbno = nmbv; repeat(2) { if string_length(string(sbno)) < 3 sbno =...
  19. Cameron Clark

    3D 2D and 3D?

    Does anyone know if it is possible to have both a 2D and 3D game? As in the same project? I know that there are both d3d_start; and d3d_end; but the textures always appear red and black when transferring to 3D, and the rooms are messed up when going back to 2D.
  20. M

    Recording your gameplay in-game, Age of Empires-like...

    So yeah, i get that this might just be a bit too far-fetched, but is it possible to code your project to kind of re-play a game you've played? That is, akin to several strategy games like AoE series, Rise of Nations, etc. where you can go to 'Recorded games' file and replay the game from...
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