string_delete

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    GameMaker [Solved]Storing keyboard_string in two variables with different length

    I'm having trouble wrapping my brain around strings, and especially how string_delete works. I'm trying to store characters from keyboard_string in two different variables with different lenghts. One of the variables is used to store only 1 character (output), which refreshes everytime...
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    GML string_delete() Not deleting string

    Hi everybody, i'm trying to make a simple dialog box which draws the text over time until it reaches the '#' character, then it should delete the part of the string string already written, but for some reason even if the string_delete() function is executed the "text" remains the same. Here is...
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