Hello, I am having issue with setting fullscreen for my game on HTML5.
The game is stretched when in fullscreen but works perfectly fine when not in fullscreen mode.
I used this js script I found to get in fullscreen mode :
function ToggleFullScreen() {
if ((document.fullScreenElement &&...
i need to make an arrow pointer for a "golf like" game, pointing from the ball to the mouse.
so, i'm trying to draw a sprite strething and rotating it at the same time, but it seems like there isn't any function that can do this.
not even the draw_sprite_stretched_ext can rotate the sprite...
Hi everyone,
(example)
I'm using GMS 1.4 and am currently working on a 2.5d open world game. A view follows the player and the objects that come into said view from the top need to be stretched or scaled in such a way (like Mode 7). The issue is i can't seem to find any tutorials on the...
Hey everyone. thanks for taking the time to help me with this very annoying problem I am having, but I can't do this without a little help from my friend's XD
so my problem is that I have a flashlight object that aims at the mouse coordinates but I want to make the sprite of the flashlight...
im using sprite_create_from_surface();
the sprite on surface is 32x32, but I need to create it at 96x96. how can I do this.
im not drawing the sprite so I cant just draw it stretched and im not assigning it to an object so I don't think image x/y scale will work.
Ive dug through the manual and...
I need to draw a sprite at a specific depth in order to fit between layers, but I also need it stretched to double its current size.
Option 1: Create a second sprite which is double its size, move it to an object, and draw it at depth. There are many sprites and this seems horribly tedious...
As a beginner I am building a game in GMS2 with backgrounds for 1920x1080 rooms.
I have already received valuable tips from @Rayek to keep file sizes low.
And @TsukaYuriko has persuaded me to use included files for this.
After
background = sprite_add("Tegenlicht.png",1,0,0,0,0);
in the create...
Hey, I have a small doubt.
We all know that putting too many instances of an object, the performance will suffer greatly. I try to use Tilesets all I can but some times I just need the collisions and I have too many objects. While my performance is always above 60fps, I'm trying to make a game...