1. Adrien Dittrick

    HTML5 Universal Thief - a game where you can STEAL EVERYTHING

    Itch: Newgrounds: Gamejolt: What is this? Universal Thief was made in only 48 hours for the GMTK game jam 2020, and got 27th place! The theme was "Out of...
  2. Y

    Windows Clarrot's Invasion So I partnered with a new friend to challenge ourselves to make a game in 1 week or less. And well, today is day 7, which we decided was release date. There were challenges in that we both have mental health issues to confront with programming and/or...
  3. kroart

    Released Battle for Hexagon - simple abstract strategy [Android/iOS]

    Battle for Hexagon - it's an abstract logical turn-based strategy game. It has simple rules but still provides you a strategic challenge. You can play with an AI or online with other players. Key features: Simple rules Clear visual style Random map generator Multiplayer battles Different game...
  4. J

    HTML5 Cellular Tower Defense RTS

    You defend your nucleus against bacterial invasion Play Now: Patreon: More games:
  5. James222

    Windows 3D Command and Conquer: Generals *Remake Game Maker Studio 1.4*

    Hey guys, So I just started a new project recently. So my last game was the halo CE remake, and now I have a new idea for a remake in mind. The game I grew up playing.... The legendary RTS game from 2003.... Command And Conquer: Generals :) Just got path finding and the 3d environment so far...
  6. M

    Demo Risen Kingdom [Survival RTS / Demo available]

    Risen Kingdom is a real-time strategy game with building and settlement management mechanics. The game is set in a medieval fantasy world years after a great Kingdom has been overrun by hordes of the undead. Now, the bravest warriors are going on a campaign to claim back the land once lost by...
  7. M


    Is there a way to declare abstract variables for strategy pattern use in superclass objects? I'm working on a version of pac man, and I want to have a strategy pattern for ghost AI, but I need to be able to declare an abstract variable to later be assigned a specific targeting method in the...
  8. mrredleg0

    Blocks Keep. (Early development devlog)

    Hey everyone! Blocks keep is a fast paced action platformer strategy defense game I am developing in Gamemaker Studio 2. You play as a noble knight who has to build a fort to defend himself from waves of enemies. Check out the devlog on!
  9. mrredleg0

    Blocks Keep. (Early development devlog)

    Hey everyone! Blocks keep is a fast paced action platformer strategy defense game I am developing in Gamemaker Studio 2. You play as a noble knight who has to build a fort to defend himself from waves of enemies. Screenshot: Check out the devlog on
  10. Elgarion

    Demo Enlighter demo is complete & out

    Hi friends ! Let me introduce my game : Enlighter is a 2D puzzle-tactical game. It features a single player campaign, a skirmish mode and some cool local 'player versus player' mode. Release date to be determined ; this is an early demo of this game. The demo can be downloaded here The...

    Demo Rising Lords : Medieval Turnbased Strategy Game (Multiplayer/Singleplayer)

    Hi everyone :) we have been working on Rising Lords for years already, time to give you people the chance to have a look and hopefully have fun with it! For us of course the chance to get valuable feedback and bug/crash reports. Here is a current demo: (see below the...
  12. Alivesoft

    Windows Animal Quest - Action Strategy

    Name: Animal Quest - Forest Survival Genre: Action Strategy Adventure Platform: Windows PC and HTML5 Current State: Beta Version 0.970 [Updated] Release Target Date: October 2020 Publisher: Alivesoft Game Design: Bill Dedes Download latest Windows executable (zipped) Play the HTML5 demo...
  13. M

    Problem with one type of enemy object attacking both player objects + other type of enemy objects

    So in my strategy game, there's player units and then there's computer player units. There is also a third party, namely wildlife enemy units, that are also computer controlled and hostile to all (both player AND computer player units). These are supposed to attack the nearest player OR computer...
  14. ZombieLawyer

    Aye Aye Captain - Pirate Crew Permadeath

    Demo here! Hey everyone, I've been working on a pirate ship crew management game as a hobby for the last year or so. The game has quite a few features (saves to .ini file, several varied rooms/combat situations, etc.) The graphics are from a graphics artist I commissioned. I'm self-taught and...
  15. Jeremy

    Windows RISK - World domination (W.I.P)

    I've been working on a simplified version of Risk for a few days now, to challenge myself; and have already had a lot of fun with it playing a few games with my family! Most notable rule changes: - Cards have been removed. - Players automatically roll with the maximum amount of dice their...
  16. Kezarus

    Distribution Big Marketing Questions (Help o.O)

    Ok, where should I start? I am trying to answer some marketing questions and I have no idea where to start in some of them. I am a programmer and I am planning a release on July and preparing other games to start production. So, these are the questions: Competitors: ok, I think I can get the...
  17. Adrien Dittrick

    HTML5 Branching corpses - The network

    What is this about? Part of the "branching corpses" series, "The network" is a strategy game with a simple premise: Between the moment where you choose an attack and the moment where the attack happens, all enemies will have the time to move away. Make sure to block every possible outcome where...
  18. Japster

    Released TetraLogical - Now fully released/live on Steam! - FREE Keys!

    Firstly, I have to say, that although I know that GMS2 has it's faults, I've absolutely LOVED working with it, especially coming from another engine that is nowhere near as well maintained, functional, powerful, or user friendly! Am I right, @Toque ? ;) Oh yeah, I also showed Toque my game...
  19. mikix

     Warhead - Survival RPG

    What is Warhead? Warhead is a survival top-down rpg in a fantasy setting about an exile -- promised a fortune, in return that he loses his memories and become a servant of Ignis the Shaper. Ignis puts an overmind skull on the player, so that he can watch every move he makes, while the player...
  20. A

    Pocket TBS - Turn Based and Real Time, Strategy, Medieval, Multiplayer

    Pocket TBS is a minimalistic turn based/real time (yes, both) strategy game. You can play alone or with friends, or not so friends, Pocket TBS is a online multiplayer game, play from and against the world! Turn Based/Real Time: this means on every "turn" you'll have a timer to make moves, and...