My question is more about the function network_send_broadcast or broadcasting in general and its limitations. I would like to achieve what it does that isn't limited to a local reach and the best way to go about that for my purposes using Steam and being flexible enough to use outside of Steam...
Is anyone able to successfully compile a game for MacOS with YYC and Steam enabled? I seem to be able to compile just fine without Steam enabled, but when I flip it on, I get a bunch of EXC_BAD_ACCESS errors that crash the game as soon as it tries to launch. In Xcode, they look like this:
I will buy Game Maker 2 in few days and I see its cheaper on steam. I found this: "https://help.yoyogames.com/hc/en-us/articles/360001593391-GameMaker-Studio-2-And-Steam" and it contains infromations about how its works. But it is 2 years old. Is it still actual or something...
Hey, guys! How are you doing? I'm so proud to announce that Moonlit finally has a steam page and a launch date! The game is expected on dec 18 2020!!
It is also available for adding on the wishlist! It took me nearly 2 years to get to this point, but I really enjoyed my final product...
Hi everyone, I have a problem with Steam enable option. First I create full game on steam and it's work fine.
Then I want to create a demo version with all same method, add steam ID, steam enable and SDK150. But this EXE demo can't start game with steam online (it show fast blink like steam...
I'm currently prepping my game for a steam release. On an old 2.25 backup, GMS has no issues with initializing steam and popping up the overlay. With all the exact same settings, however, GMS 2.3 gives me these errors in the output log:
Hey guys, I publish my game in Steam and uploaded game with directly zip in Steam Depot, not using Steam CMD. Now I can play my game in Steam Library when Steam Client offline. But if I change Steam Client to online, my game not pop up but still running the apps .
What this is happen? I...
Somehow I managed to get my game running from my PC in the Ubuntu 18.04.2 Virtual Machine ( You can see how I did it in my last thread ).
The achievements are also activating while I'm connected to my Steam account through the app.
However I can only open the game by running the...
Basically, I just need some basic coding help.
I can't figure out how to change the sprite based on what direction the enemy is facing.
Side Notes: This is an RPG Dungeon-like game, the coding i need is basic and no overly complicated as I'm fairly new at this.
This is my enemy code:
Trying to get my steam build for OSX mac to work. I'm seeing this error in the console.
Failed to copy Steam DLL - '/Users/arichardson/Documents/Development/space-game/sdk/redistributable_bin/osx32/libsteam_api.dylib' - SDK not installed properly?
followed by a sting of attempts to access this...
I thought, what are the actual numbers behind games made with Game Maker? Everyone (well, almost) heard about UnderTale, Katana Zero, etc, but how much exactly are they popular? Not talking about money here, just the reception, without taking positive/negative opinions into...
(eng)Hello, I have a problem when I press F5 (Play) Or debug my infinite download starts, I waited 20-30 minutes, but the download did not end, and so on in all projects.
(12gb RAM, ssd, i5, gtx 1060 if you need) Please help
(ru)Здравствуйте, у меня проблема, когда я нажимаю F5 (Играть) Или...
Also. for some reason when i do right click and return to GMS2, it will write out "r f" where ever my cursor is situated. I have no idea, and this sounds so bizzare, so i tried recording it.
This only started happening recently. But i haven't gone into any beta modes. And i've tried...
I want to introduce you to my newest game available now on Steam!
Starclaw: Battle of StarSpace Nebula
Starclaw: Battle of StarSpace Nebula is an 8-bit inspired, Action Packed, Arcade Style, Space Shooter.
Starclaw: Battle of StarSpace Nebula was made using GameMaker Studio...
I've just released a major update for my game, There Will Be Ink, a difficult, tactical action game for 1-8 players in which stick figure armies battle it out on a lined paper notebook, just like you used to draw in class instead of paying attention!
The update includes a new...
Hi I am Alan Chan and I am the owner of the Lightning Gravity gaming company. I am uncertainly kind of behind my own working schedule base on because the COVID-19 was lasting way too long very boring at my own house to keep on focusing into my own working field. So far I am creating my own 2nd...
I was able to successfully activate the following commands:
var t = steam_get_app_id();
I'm having trouble using the steam commands ... Can anyone tell me why on Game Maker Studio 2 when I call this script every time after i kills NPC
/// Achievements for killing
My long-term project, Lufulus' Creatures, is now fully released. You can play it on Steam.
I really want to know your advice and comments about the game.
I'll share some useful code from the project.
Thank you all, for your help.
25+ Quests, 200+...
Hi. The Steam API has the following function:
int GetLeaderboardEntryCount( SteamLeaderboard_t hSteamLeaderboard );
( https://partner.steamgames.com/doc/api/ISteamUserStats#GetLeaderboardEntryCount )
But there doesn't appear to be an equivalent API call in GameMaker.
I'd like to be able to...