Hello everyone!
I was able to successfully activate the following commands:
if keyboard_check(ord("L"))
{
draw_text_color(100,80,"Debug",c_green,c_green,c_green,c_green,1)
var t = steam_get_app_id();
draw_text_color(100,100,"App ID...
Hello!
I'm having trouble using the steam commands ... Can anyone tell me why on Game Maker Studio 2 when I call this script every time after i kills NPC
/// Achievements for killing
if steam_initialised(){
switch(global.kills)
{
case 15:
if !steam_get_achievement("total_kills")...
Hello,
I'm currently trying to implement steam cloud to my game but I ran into a problem.
I decided to use Cloud API and all my writings to server are fine, but steam only downloads these files to its own "userdata" folder and not where they should be.
Is this how it suppose to be? Neither GMS...
When I didn't know I pinned the ID from the Steam page in Gamemaker Studio to my game to unlock achievements etc.
Everything still worked independently and I was able to take screenshots in my game without programming a specific function for it in GMS2 in my code.
But since I inserted the Steam...
No matter what Steam command I execute in the code. the function block is always ignored later when I run the game on steam!
My Steam achievements are online on steam see screenshots:
if (!steam_get_achievement("find_the_exit"))
{...
Hi all,
I’m in the process of applying the steam sdk to my game and I noticed that we are advised to use version 1.42.
Recently steam announced with their latest sdk that remote play is now possible. My game features split screen and I was always disappointed that I couldn’t figure out how to...
I wanted to push a small bug fix out for Fatty Rabbit Hole on Steam, where I have versions of the game for Windows, macOS, and Ubuntu.
Just a little backstory: as some of you are aware, a lot has changed for macOS exports since the last time I've compiled this game, with the introduction of...
should I export my game as setup or as zip. if I want to upload it on Steam?
And how do my Game connect with the steam function's? how should steam know if the Player should got know a archievment ? I know about the code command: "steam_get_achievement". But how should this commandline connect...
Hi everyone,
I'm searching for a way to check if a player is member of a Steam group,
with just Gamemaker's Steam API I can't find a solution.
Do you guys have any tips for this?
Kind regards,
I am trying to add steam achievements to our game but when i checked the box for Steam through game maker preferences, set the SDK path, and typed the correct steam app ID, then compiled the game into an EXE the game now crashes before it starts. To clarify, our game Killer Clowns is already on...
I am trying to add steam achievements to our game but when i checked the box for Steam through game maker preferences, set the SDK path, and typed the correct steam app ID, then compiled the game into an EXE the game now crashes before it starts. To clarify, our game Killer Clowns is already on...
Hey,
I can't find anything on the internet so I'll just try it here.
I want to enable steam achievements for my game.
- My game is on steam (But not buyable)
- Steam sdk is set up in game maker
- Steam is enabled and I entered the app ID
I have an achievement set up and tried to call this...
Hello,
I'm using Steam Leaderboards in my project. The Steam web page says:
I would like to use the optional int32s/data but could not find a way to upload it. It seems not possible with the two available upload functions ... and might be impossible at all with GML?
Hi,
I've created a small game using UDP server and now i'm trying to link it with steam but I don't know how I can make this function work.
//part of my code
//send steam username
buffer_seek(send_buffer, buffer_seek_start,0);
buffer_write(send_buffer, buffer_u8,1);
buffer_write(send_buffer...
I have a game that has already connected to Steam. It checks all Steam things as it is described in help files.
When I run a compiled game while Steam is not running, the game drops a generic Windows error message, then Steam starts and now the game starts normally.
Version of the game that...
I'm making an abstract strategy game with online multiplayer, and I'd like to have a leaderboard for player rankings (elo scores or something similar). All of the multiplayer works through Steam, so I'd like to try and host the leaderboard on Steam as well. Problem is, steam_upload_score will...
How do I work with items that the user subscribed on teh steam client, and that are already downloaded in his machine?
For example, a item on my game's which I subscribed to is on folder c:\Steam\steamapps\workshop\content\<app id>\<item id>.
This is returned by steam_ugc_get_item_install_info...
This is not about uploading to GM: Studio's workshop. I have a game on Steam and am trying to implement workshop with that game for custom levels/maps.
I have the game saving and loading everything just fine, but when I go to upload to our Workshop it gives me an Error and creates an entry in...
Hello everyone, since the day I got my game greenlit I'm looking to create Steam achievements for it and make them work.
I followed this article (https://help.yoyogames.com/hc/en-us/articles/216754138-Using-The-Steamworks-SDK-With-GameMaker-Studio) step-by-step but I probably set up something...