I'm in the somewhat early stages of developing a game. I have a decent system for enemy AI as well as various weapons, and magic for the player.
However, I am not sure how to implement a manageable system for weapon/magic affects on different types of enemies. For example, what is the easiest...
so I want to make my level bar( details down below ) Invisible in certain room but no luck with depth or anything of the sorts. here is the code
( PLAYER, collide event )
/// collect exp
with (other) {instance_destroy();}
with (obj_player_stats) {
expr += 1;
/// Level Up Code
if (expr >=...
I'm making a battle system similar to Final Fantasies. At the end of the battle, I want it to display what you gained from the battle. For example. Let's say I have 20 gold I win a battle I want it to show how much gold I gained in a draw GUI event that would look similar to this. (Better...
The game go's from room to room and i need a code that times the player in the room with the time showing at the top of the screen and when you go to the next room makes a ghost like time under the new time for 20 sec
or so and then after some many levels the times get posted on the screen that...
Howdy, so i already have the button created, it's just the getting it to work thats the kicker. so I have a set of stats that are randomly generated, but i want the player to be able to reroll the stats if they are not happy with them. I figure i have use the repeat function or some variant...
Howdy, I'm new to game maker and I've hit a bit of a snag. I'm working on a text based rpg adventure and i want the initial stats for the character to be randomly rolled, however every time I restart the game the same stats are always there. so like health is always 17 and strength is always 5...
Hey guys new to this but, i was wanting to make a dnd based game where you can be a barbarian, a knight, or a wizard and when i save the game it saves the x and y , the room, and all the stats along with a variable called global.player which tells the game which class you are. Right now i only...
Hello everyone, since the day I got my game greenlit I'm looking to create Steam achievements for it and make them work.
I followed this article (https://help.yoyogames.com/hc/en-us/articles/216754138-Using-The-Steamworks-SDK-With-GameMaker-Studio) step-by-step but I probably set up something...
I've invested around 200 hours into gamemaker but I'm still getting the hang of it. I want to generate multiple characters with random stats who will be present throughout the game and I have no idea where to start.
For example: In a pokemon game, a pokemon with random(ish) stats appears during...
Using this code, the attack, intelligence, speed, and defense stats upgrade when my Experience equal 100. However, the next time I level up, the same stat is increased without the debug window appearing.
EX: If I choose Speed as my first increase, the next time I level up, Speed is...
I click the enable button for flurry then is says I need to install the extension- so i click yes. it opens the marketplace and show an error (can't redirct). I tried downloading from out of the engine- however, after I imported the ext file, and tried to enable flurry, it just said the same...
I'm looking for a way to implement a system in which the player can equip armour and weapons, that not only affect stats but also changes the appearence of the player, but I have no idea how I would code it
I've though of 2 possible solutions but still, I've no idea how to code it in GML...
I have begun designing a 2D platformer/fighting game called Alexander Julian. The player has three stats that can be changed by collecting food items. Pizza raises defense and candy ("Skillets") raise speed. I haven't been able to figure out what could boost attack.
What in this game should...
This is probably an easy fix but I can't figure out how to do it. I have a stats object for my character, and when the weapon sprite is sprite_sword_3 I want it to add stats to the player.
if instance_exists(obj_player){
if obj_player.weapon_sprite == spr_sword_3 {
maxhp += 1...
Awesome, the forums are back! And lookin' slick too. :D
So I've got a game up on Steam and I've got aggregated Stats set up on my Steamworks page but GameMaker is having none of it. I'm using GameMaker: Studio v1.4.1757, and Steamworks SDK 135a as recommended in the tech docs.
My theory is...
Hello, guys.
I'm trying the use Steam API to improve achievements on my game. In GameMaker Documment before of all i need use these three functions:
steam_initialised();
steam_stats_ready();
steam_is_overlay_enabled();
I need too, prepare the app on Steamworks web site and use de SDK to...
I'm trying to implement achievements in my Steam game and looked through all the documentation and found this.
if !steam_get_achievement("ach_Player_Dies_Ten_Times") steam_set_achievement("ach_Player_Dies_Ten_Times");
(yes, I have changed the achievement names to fit my own)
But also saw that...