stats

  1. E

    How to implement RPG weapons and magic affects on various types of enemies.

    I'm in the somewhat early stages of developing a game. I have a decent system for enemy AI as well as various weapons, and magic for the player. However, I am not sure how to implement a manageable system for weapon/magic affects on different types of enemies. For example, what is the easiest...
  2. EZTALES

    Legacy GM heya can anyone help solve this issue?

    so I want to make my level bar( details down below ) Invisible in certain room but no luck with depth or anything of the sorts. here is the code ( PLAYER, collide event ) /// collect exp with (other) {instance_destroy();} with (obj_player_stats) { expr += 1; /// Level Up Code if (expr >=...
  3. Josef Scroggins

    GMS 2 (Question) Stat Gain

    I'm making a battle system similar to Final Fantasies. At the end of the battle, I want it to display what you gained from the battle. For example. Let's say I have 20 gold I win a battle I want it to show how much gold I gained in a draw GUI event that would look similar to this. (Better...
  4. T

    Legacy GM help in putting a state setup and state screen

    The game go's from room to room and i need a code that times the player in the room with the time showing at the top of the screen and when you go to the next room makes a ghost like time under the new time for 20 sec or so and then after some many levels the times get posted on the screen that...
  5. D

    A button to reroll stats

    Howdy, so i already have the button created, it's just the getting it to work thats the kicker. so I have a set of stats that are randomly generated, but i want the player to be able to reroll the stats if they are not happy with them. I figure i have use the repeat function or some variant...
  6. D

    irandom_range keeps giving me the same number over and over again.

    Howdy, I'm new to game maker and I've hit a bit of a snag. I'm working on a text based rpg adventure and i want the initial stats for the character to be randomly rolled, however every time I restart the game the same stats are always there. so like health is always 17 and strength is always 5...
  7. C

    Different players

    Hey guys new to this but, i was wanting to make a dnd based game where you can be a barbarian, a knight, or a wizard and when i save the game it saves the x and y , the room, and all the stats along with a variable called global.player which tells the game which class you are. Right now i only...
  8. E

    Steam Trying to get Steam Achievements working.

    Hello everyone, since the day I got my game greenlit I'm looking to create Steam achievements for it and make them work. I followed this article (https://help.yoyogames.com/hc/en-us/articles/216754138-Using-The-Steamworks-SDK-With-GameMaker-Studio) step-by-step but I probably set up something...
  9. D

    Generating random characters

    I've invested around 200 hours into gamemaker but I'm still getting the hang of it. I want to generate multiple characters with random stats who will be present throughout the game and I have no idea where to start. For example: In a pokemon game, a pokemon with random(ish) stats appears during...
  10. R

    Windows Skill Errors and Screw ups

    Using this code, the attack, intelligence, speed, and defense stats upgrade when my Experience equal 100. However, the next time I level up, the same stat is increased without the debug window appearing. EX: If I choose Speed as my first increase, the next time I level up, Speed is...
  11. X

    Link is broken for enabling flurry...

    I click the enable button for flurry then is says I need to install the extension- so i click yes. it opens the marketplace and show an error (can't redirct). I tried downloading from out of the engine- however, after I imported the ext file, and tried to enable flurry, it just said the same...
  12. O

    Game Mechanics Armour / weapons / Stats

    I'm looking for a way to implement a system in which the player can equip armour and weapons, that not only affect stats but also changes the appearence of the player, but I have no idea how I would code it I've though of 2 possible solutions but still, I've no idea how to code it in GML...
  13. A

    Idea Which Food Could Boost Attack Power?

    I have begun designing a 2D platformer/fighting game called Alexander Julian. The player has three stats that can be changed by collecting food items. Pizza raises defense and candy ("Skillets") raise speed. I haven't been able to figure out what could boost attack. What in this game should...
  14. K

    Windows Weapon adding stats to player

    This is probably an easy fix but I can't figure out how to do it. I have a stats object for my character, and when the weapon sprite is sprite_sword_3 I want it to add stats to the player. if instance_exists(obj_player){ if obj_player.weapon_sprite == spr_sword_3 { maxhp += 1...
  15. BPOutlaws_Jeff

    Steam's aggregated global stats don't seem to work?

    Awesome, the forums are back! And lookin' slick too. :D So I've got a game up on Steam and I've got aggregated Stats set up on my Steamworks page but GameMaker is having none of it. I'm using GameMaker: Studio v1.4.1757, and Steamworks SDK 135a as recommended in the tech docs. My theory is...
  16. G

    Steam API not working

    Hello, guys. I'm trying the use Steam API to improve achievements on my game. In GameMaker Documment before of all i need use these three functions: steam_initialised(); steam_stats_ready(); steam_is_overlay_enabled(); I need too, prepare the app on Steamworks web site and use de SDK to...
  17. Tommah

    Steam Steam Achievements/API

    I'm trying to implement achievements in my Steam game and looked through all the documentation and found this. if !steam_get_achievement("ach_Player_Dies_Ten_Times") steam_set_achievement("ach_Player_Dies_Ten_Times"); (yes, I have changed the achievement names to fit my own) But also saw that...
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