Hi all.
I am currently using the matrix stack to put some transformations aside and restore them back later.
This was going well initially until I stumbled on something that seems inexplicable to me. The relevant bit of code is the following (log is simply a macro defined as...
2D Stack game made in 2 hours.
Game Description :
Tap to stack blocks. Align them in a line or they get smaller.
Try to make the highest score ever!
If you interested you can download it from: Google Play Store
Hi. I'm using Gamemaker Studio Pro 1, and have run into something which I can't seem to find an answer to.
I am creating random playfields (platformer), so pretty much everything is being placed on the screen via coding, rather than manually placed by me.
As a result, I noticed that the...
Just updated GMS2 with the new installer. Ran project to ensure everything worked and I got this error:
"ERROR!!! :: Unbalanced surface stack. you are trying to pop a surface that has not been set."
Cleaned the project and still got the same result. I didn't change anything before updating...
I have a ds_map "save_state" and the following
var json = json_encode( save_state );
var encoded = base64_encode( json );
file_text_write_string( file, encoded );
But I get a crash at base64_encode. A small box opens telling me the script crashed cue to stack overflow.
My "json" variable...
If something falls on a button(player or enemies) it will be pressed, but to pressed a giant button it will require more weight. Every object has a "size" variable that is 1(though I plan to put giant enemies with a bigger number). The problem here is that I can't figure out how to stack/combine...
can someone explain how I would go about storing values in a real?
I want to make a command stack where it executes commands line by line in a visual coding block sort of style
I want each command to hold a single value that represents the command, subcommand, and arguments.
each type of...