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sprites

  1. T

    Loading sprites

    Good afternoon! A small question. I heard that to optimize in Game Maker 2, you need to load sprites programmatically every time you load a room, and not load them through the IDE. Sprites downloaded directly into the project loads game's memory a lot? If so, then how can i load sprites right way?
  2. M

    GameMaker Player Teleporting when switching direction

    I'm new to gamemaker 2, using it for class. I'm following Shaun Spalding's platformer tutorial and I'm pretty sure the code matches his: ///Create Event hsp = 0; vsp = 0; grv = 0.5; walksp = 5; ///Step Event: //GET PLAYER INPUT key_left = keyboard_check(ord("A")); key_right =...
  3. I

    Help changing RGB sprite parts in game.

    I have a character sprite, also a red,green,blue layer mask for that character. so, I'm in need of changing the red, green and blue parts of the mask colors and merge with the base sprite, to give the appeareance of changing colors ... can someone help me with those ? i saw some things about...
  4. B

    HTML5 How to put textures in the javascript file (.js)

    Hello, I would like to put the sprites directly in the javascript file (.js) Is it possible ? Thank you in advance.
  5. I

    Asset - Graphics Pixel Art Forest & Town tilesets

    A pack included Forest Tiles & Town Tiles + bonus of big Wooden Ladder You can build many unique maps by combining between those Tilesets Perfect for your platform, RPG ... games Tilesets had been preset, ready-to-use Pixelart style, frame size: 48x48 Market link...
  6. H

    Scaling up images?

    I've tried looking up tutorials about how to scale up sprites/images, but the only ones I seem to find are for pixel art. Considering I'm using more detailed images, these methods make the images look blurred or pixelated. My question is how would I go about scaling the game/sprites while using...
  7. D

    Windows Help! Sprites dragging?

    Everything was fine and i ran it though another test and this happened. I've tried restarting my computer re installing gamemaker 2.0 https://i.gyazo.com/de464fcaef3e3299884714b20de33714.mp4
  8. Ruimm

    HTML5 mixed sprites on HTML5 export (tried everything....)

    Hi all I'm trying to run my HTML5 game and everything was fine up until a couple days ago when all the sprites started appearing mixed... I already read that this happens sometimes but all the solutions that where presented don't seem to work from me,, I've tried cleaning the cache (the broom...
  9. Erayd

    Windows Opening a game on a networked computer

    I am attempting to work on a game on my desktop using my laptop by way of opening the game file up over a home grouped link. I can run the game, but it seems to be very slow to start and almost all of my sprites haven't loaded. Is there a reason for this? I notice because the sprites aren't even...
  10. Caio

    Legacy GM What is the best configuration for View and Port?

    Hello, what is the best configuration for view and port in room? for 16x16 and 32x32 tiles and sprites
  11. V

    layer_background_visible not showing layer

    I want to show background layer. I have some layers. I found my layer. layer_background_visible(__backid, 1) __res = layer_background_get_visible(__backid) I checked res and res = 1 But layer didn't showed on screen. Documentation Note that this is dependent on the layer visibility, and even if...
  12. Luke Pierson

    GameMaker Performance with Big Sprites

    I have not had a problem with this yet, though my game is still in it's infancy. Here's my question: The average sprite, such as my player character, size in my game is roughly 300 pixels or so high and wide. Backgrounds are maybe 1000. My rooms are roughly 4000x4000. Will I have a problem with...
  13. L

    Legacy GM Help with Sprites??

    I need some help. I've been trying to get my sans to appear in the room, but to no avail. I put in and out of the room several times, but nothing. Even worse, while I managed to make him some health and even used the "draw" to make a health bar successfully, It replaced the sprite. So when the...
  14. S

    How do I program a paint bucket tool?

    The object of my game is to use a paint bucket tool to change all objects in the room from random colors to all the same color. The playing field is a checkerboard/grid of squares. All squares are different instances of the same object, but the object's sprite has 6 subimages (each a different...
  15. P

    all sprites lose transparency after update

    With the latest update to v1.4.1773 when running the game in windows or on android, all the sprites aren't transparent anymore. All squares and rectangled sprites. Does anyone have an idea what it could be?
  16. M

    sprites & walls

    Hi everyone, I am making a pacman game using game maker. Its my first game. So i create paths for the monsters to chase pac man and I notice that the monsters when they collide with the walls in the maze they seem to be seen to behind the wall and . I know in other languages like lua or python...
  17. F

    Legacy GM Help with sprite animation??

    Hi Gamemakers, I have an animation of 13 sub-images and I want it when I start walking show the first two sub-images and then follow the rest of the animation without repeating the first two sub -images I do not know if they understand me (postdata as in megaman x3) (postdata 2 sorry my bad english)
  18. Weastøne Entertainment

    Problem with sprite corners [apparently solved]

    Hello there!, Let me introduce this; the game has weapons such as bows, staffs... which can create projectiles. I wanted walls, signs, furniture... to break those projectiles, as it wouldn't make sense that arrows went through walls. All the objects able to destroy the projectiles are my...
  19. Y

    Legacy GM action doesn't work unless physically pressing button(SOLVED)

    In my game when the player presses a key and some conditions are met it should emulate a keypress(number 3) this will change the players wielding weapon and should change the attack animation accordingly. if I physically press the 3 button it does work. but when do it through the code my player...
  20. I

    (Solved) Have background fixed when player moves

    I'm looking for advice or the method to achieve a fixed background image, that when the player moves around the room using views, the background image never is "scrolled" or repeated (like what the tile option does in the room/background settings). I want the player to be able to move around...
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