Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
Good afternoon!
A small question.
I heard that to optimize in Game Maker 2, you need to load sprites programmatically every time you load a room, and not load them through the IDE.
Sprites downloaded directly into the project loads game's memory a lot? If so, then how can i load sprites right way?
I have a character sprite, also a red,green,blue layer mask for that character.
so, I'm in need of changing the red, green and blue parts of the mask colors and merge with the base sprite, to give the appeareance of changing colors ... can someone help me with those ?
i saw some things about...
A pack included Forest Tiles & Town Tiles + bonus of big Wooden Ladder
You can build many unique maps by combining between those Tilesets
Perfect for your platform, RPG ... games
Tilesets had been preset, ready-to-use
Pixelart style, frame size: 48x48
Market link...
I've tried looking up tutorials about how to scale up sprites/images, but the only ones I seem to find are for pixel art. Considering I'm using more detailed images, these methods make the images look blurred or pixelated. My question is how would I go about scaling the game/sprites while using...
Everything was fine and i ran it though another test and this happened.
I've tried restarting my computer re installing gamemaker 2.0
https://i.gyazo.com/de464fcaef3e3299884714b20de33714.mp4
Hi all
I'm trying to run my HTML5 game and everything was fine up until a couple days ago when all the sprites started appearing mixed...
I already read that this happens sometimes but all the solutions that where presented don't seem to work from me,,
I've tried cleaning the cache (the broom...
I am attempting to work on a game on my desktop using my laptop by way of opening the game file up over a home grouped link. I can run the game, but it seems to be very slow to start and almost all of my sprites haven't loaded. Is there a reason for this? I notice because the sprites aren't even...
I want to show background layer. I have some layers. I found my layer.
layer_background_visible(__backid, 1)
__res = layer_background_get_visible(__backid)
I checked res and res = 1
But layer didn't showed on screen.
Documentation
Note that this is dependent on the layer visibility, and even if...
I have not had a problem with this yet, though my game is still in it's infancy. Here's my question:
The average sprite, such as my player character, size in my game is roughly 300 pixels or so high and wide. Backgrounds are maybe 1000. My rooms are roughly 4000x4000. Will I have a problem with...
I need some help. I've been trying to get my sans to appear in the room, but to no avail. I put in and out of the room several times, but nothing. Even worse, while I managed to make him some health and even used the "draw" to make a health bar successfully, It replaced the sprite. So when the...
The object of my game is to use a paint bucket tool to change all objects in the room from random colors to all the same color.
The playing field is a checkerboard/grid of squares. All squares are different instances of the same object, but the object's sprite has 6 subimages (each a different...
With the latest update to v1.4.1773 when running the game in windows or on android, all the sprites aren't transparent anymore. All squares and rectangled sprites.
Does anyone have an idea what it could be?
Hi everyone,
I am making a pacman game using game maker. Its my first game.
So i create paths for the monsters to chase pac man and I notice that the monsters when they collide with the walls in the maze they seem to be seen to behind the wall and . I know in other languages like lua or python...
Hi Gamemakers,
I have an animation of 13 sub-images and I want it when I start walking show the first two sub-images and then follow the rest of the animation without repeating the first two sub -images I do not know if they understand me
(postdata as in megaman x3) (postdata 2 sorry my bad english)
Hello there!,
Let me introduce this; the game has weapons such as bows, staffs... which can create projectiles.
I wanted walls, signs, furniture... to break those projectiles, as it wouldn't make sense that arrows went through walls.
All the objects able to destroy the projectiles are my...
In my game when the player presses a key and some conditions are met it should emulate a keypress(number 3) this will change the players wielding weapon and should change the attack animation accordingly.
if I physically press the 3 button it does work. but when do it through the code my player...
I'm looking for advice or the method to achieve a fixed background image, that when the player moves around the room using views, the background image never is "scrolled" or repeated (like what the tile option does in the room/background settings).
I want the player to be able to move around...