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Greetings people!
I wanted to know if there is any way to avoid the default option of GameMaker in which all the game assets are always loaded at startup.
This causes performance problems, usually leading to the classic "An error has occured" or sometimes even "Lack of memory".
Sadly, I have...
Whenever I run my game none of the sprites or text draws, at first I thought the camera wasn't in the current room, so I used camera_get_view() and show_debug_message() to check, and it told me the camera was in the middle of the room.
I tried adding draw_self() to my player object, but still no...
Hello,
I was programming when I encountered a recurring, but still relatively 'surprising', effect: I have a 2-subimages sprite and whenever I ask GameMaker2 for the subimage '2' (the 3rd one), it shows me number '0' (the 1st one). Is this regular behavior, or should I clamp manually the...
I COMPLETELY understand the concept of using surfaces (or shaders) to overlay one sprite image on top (or below) another.
Is that the only way(s) to do it though? If I want to, for example, overlay a player sprite with an armor sprite (sub images and all), are surfaces/shaders the only ways to...
QUESTION: Is there a way to resize sprites that are used in tile sets without effecting the tile sets in rooms?
CURRENT ISSUE: Every time I need to increase the canvas size so I can incorporate more sprites for tile sets in rooms, it scrambles the pre-existing tiles in rooms. How can I avoid...
Hey guys,
I changed some stuff ( a bit of code, loaded some sprites and created a few objects ) and from the sudden my game looks very weird now when I run it. Most of the sprites look a bit offsetted and my character menu,
which is drawn by surface, is now cutted off (but the surface size is...
Hey everyone,
I'm trying to show a sprite on the place that it collides only. This way I can create a type of shadow from one planet on top of the planets underneath:
The shadow is created by showing the same sprite, making it black and lowering the alpha.
Screenshot:
Hopefully, someone...
Hello everyone. First of all I have to say that my English is not very good and that I am a real code noob.
Well, I am using an 8 position motion setup based on this code:
//movement
hsp = (keyboard_check(ord("D")) || keyboard_check(vk_right)) - (keyboard_check(ord("A")) ||...
Hi! I have a tile set, and I have converted it all into frames using the convert to frames thing, but I would like to take every frame and make them all separated, I could do image_index = x but I fear that it will lag the game, so what is the best thing to do?
Edit: I'd prefer to make it so I...
I would like to give an instance a specific width and height while keeping it intact.
I currently know of image x/y scale and 9 slice.
scaling a sprite up will cause unevenness within the sprite.
I am currently using 9 slice for the width and height of the sprite. This works fine as far as I...
I am trying to have the sprite adjust itself so that the text fits within the sprite. Along the x and y axis. I am also trying to have the sprite adjust itself no matter the width or height of the text.
The issue I am having is the sprite is stretching and certain parts of it is larger than it...
Hello, I’ve recently swapped out the main character’s sprites for a different sprite but there were some complications so I decided to change back to the original. Since doing so, I’ve encountered issues with the character’s movement animation not swapping like it used to and the collision of...
So im using collision_circle and it's doing its job fine but I'm having one small issue. Whenever the player is in the zone briefly then instantly leaves the zone the enemie's attack animation gets cut off or just doesn't complete. How can I make it so that once the enemy has started its...
I am interested in how texture memory on a device is influenced by instances using sprites in different ways. I can't quite put into words exactly what I mean here, so here are some example scenarios below . . .
Example A) If I were to create an instance that drew a large sprite, let's say for...
I have 3 objects, oHead, oBodySegment, oTail. The player controls the direction of the head which currently only moves up, down, left, and right, but does not adhere to a grid. The number of body segments changes. I'm having trouble getting each segment to follow the head all the way to point...
Hello! The question is about the size of sprites, how big can they be done without losing a lot of performance? I tried pixelart and this is definitely not enough to realize my intentions, but I don’t feel like making a game exclusively for powerful PCs. Share your experience, please
hey! so I havent changed any line of my code since earlier today after I tested it out. my character was moving exactly how I wanted it to, when I pressed left it changed to the left facing sprite and vice versa.
the only thing i have done is, add a wall and change the background of the room...
Hello, I have a problem. My friend and I are making a platform game about business for Android and Windows, a game where you need to build a wild mall (all 2d). I am the programmer who makes all the logic of the game, and my friend makes the art of the game, I told him that he can do it any way...
Using GameMaker Studio 2.
I want to make 2D Sprites face the camera in a 3D environment, in a fashion similar to how the original Doom or Don't Starve do.
I have seen a few tutorials, but I couldn't find much related to that problem.
Can you please give me some advice or a link to a guide? Any...