In game maker 2, i keep getting my sprites break, i created them in the sprite editor but after a certain amount of time i just breaks, here is a preview of it. I wanted to use this project for a contest, but with this i can't cos it does it even if i make a new project. In the sprites folder...
I'm making a simple gravity-shifting 'auto-scroll' platformer (view follows a camera object not a player, player dies if out of view).
When I shift gravity so that I am walkng on the ceiling, the standing sprite of the player is inverted (up-side down) - but, the walking sprite remains the...
[SOLVED]
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The problem really was my wrong zooming in.. To make it more clear : my base resolution of game is 640x360 . When zoomed, it was 448x252.. Somehow I thought that if I keep the same aspect ratio, nothing bad could happen. Oh...
I'm attempting to generate random character sprites using Kenney's roguelike sprites, but am running into an issue I don't understand. Currently, I have it set up with an object, the character, and a script that draws each element in order at the x and y coordinates of the character object. I'll...
A couple of weeks ago, near the start of the public beta, I successfully converted a sheet that contained over 200 individual sprites into frames. Today, I attempted to convert one which contains 617 frames (You may think I'm crazy, that's fine :p), and the editor locks up. But I'm curious if...
I have been using terrain sprites in objects and placing them in my rooms. That can be a lot of objects when I'm done. However, I read that using objects like this is a bad thing to do in comparison to using tilesets. Is this true, and if it is, how bad is the overhead?
I'm using GM2 now...
So I've been importing a lot of sprites to Game Maker Studio 2 and I've noticed that sometimes when you try to import a certain .gif it will not import anything at all.
I went and did a test on Game Maker Studio 1.4 and imported the same sprite and it had no problems at all.
Let me know if...
Hello,
I have written a script for my npc's to make them always face the player by using the built in function "point_direction". I am happy with how this works but now I want them only to face the player when he is in a specific range to them.
I use "distance_to_object" for this and that also...
I looked around and didn't see this as a topic anywhere so hopefully it is okay to post it here:
Consider a top-down view situation where real world components are intended to be scaled. The size of a vehicle versus the size of the house where the car is pulling up to park. It can be difficult...
I have never had any issues when setting sprites before but this time around I just can't get them to show when I want them. The issue is when I move, the player object never switches to the walk cycle and even though I have an if statement to check if i'm moving horizontally or not moving on...
Hi, so I have an object that when he moves left and right a walking animation plays
and when the sprite flips when he turns around. I have all the sprites for the animation just together
in the sprite itself, so I was wondering, if I want something to have multiple animations, how do I go
about...
So I finally decided I would give animated sprites a chance in Gimp2. I don't know how to quite implement what I visualize in my mind, so they are likely awkward, but I think would be fun for a hack and slash. I am using a wireframe to plot out the movements, then layering on mass. I want to...
You'll have to excuse me if I'm just being silly, but I'm new to GameMaker and I can't figure this coding out.
So far I have this:
switch (device_mouse_check_button(mouse, lmb) + sp_Pod = sprite_replace(sp_Pod, sp_Open_Pod, 1, true, false, x, y))
{
case (device_mouse_check_button(0, mb_left) +...
Hello. I've started working on a little project that involves a bunch of included files.
The thing works fine when I run the project as a regular Windows EXE, but the included files are not recognized on the HTML5 version, I tried moving the directory in a bunch of different ways.
Perhaps it...
So I've been working on my first platform and am having issues making my sprite flip to the opposite direction when moving. The enemy is afraid of heights and it turns off that fear whenever the sprite flips here is the code. Any help would be greatly appreciated.
Create event -
image_speed =...
Hi all!
I'm making a game that will be available for iOS and Android but I'm not sure how to deal with textures for the different device resolutions.
The game will not have pixelated graphics so I need a solution that will scale correctly.
In the past, using other engines, I had different...
So, my problem is this:
I want to approach a tree, and I want the code to determine whether the tree is to the left or to the right, and with that, display the right chopping animation(left or right). I read that sprite_index can do this for me, but all it does is change the numerical value for...
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Hello, I need some help with what might be an easy one:
I'm trying to use the sprite_exists function to check whether a sprite already exists within the game or not, but I get an execution error when such sprite doesn't actually exist.
The follow code is erroneous:
if sprite_exists(spr)
{
//do...