I'm drawing sprites in the Draw_Gui event
but they have to act like buttons.
I know drawing a rectangle over text but I thought if its a sprite already this wouldnt be nessecary. could anyone help me with this?.
///draw SpellBar
draw_sprite(Spr_Spell_Sidebar, 0, 1152, 56)
//draw Spells...
so I have enemies that move along a grid as they follow the path to the player.
I have make them change sprites if their direction changes but for some reason it always takes like 2 seconds before the sprites are the good ones
here is the code:
///movement
if( direction = 0){
sprite_index...
Morning all,
When it comes to deciding on the sizes of your sprites do you find certain sizes, or more likely ratios of sizes, work best?
Once it is in game as long as everything is relative I imagine it doesn't make a huge difference but is there a minimum or maximum workable size? Are there...
Hello,
I have created a bug report for this, but I thought I will also post it here to see if anyone knows how to resolve it.
I have two different objects that use 2 different sprites.
Each sprite is 2*2.
Each sprite is set to tile horizontally and vertically.
Each object is "stretched"...
Morning all,
I appreciate the title isn't the clearest so I will try to clarify.
Goal:
Player runs past a flaming torch and the fire flickers in response, directionally.
Question:
How would you implement that?
My first thought was that I would place the torch on a lower layer and have...
Is there a way to toggle the visibility of particular sprite layers in a given sprite while the game is running?
In my case the game involves a player character that can swap between a variety of weapons. When they swap weapons though the only thing that really changes are their arms. I was...
I have been using a temporary sprite I found online and game maker 2 auto selected the sprites frames
when I imported it but now I have my own one drawn up and imported it, it's not picking out the individual
frames it's just seeing the whole image as one image. Is there a way to manually set...
Hi everyone,
I am creating a Tetris game and am trying to make it so that the rows get destroyed when a row is filled with blocks.
I have 7 different sprites for the block pieces and they all contain 4 cells worth of blocks (each 16 pixels wide and long)
In order to destroy a row, I would need...
Hi,
I've been having a great deal of trouble with graphical artifacts; shimmering sprites, flickering lines and camera jitter, and as nice as Gamemaker is, it's been frustrating to say the least, and frankly I feel a bit sad.
I have the view size, room size, almost all of the graphics assets...
I am working with a game that uses procedural generation of sprites, and there is a spritesheet laid out like a 3 dimensioned array. In pseudocode, I imagine referencing it something like this:
image = imgMatrix[3, 2, 0];
imagine a spritesheet called imgMatrix that is laid out in quadrants...
Research: The relation between image sprites and Memory / size of games
Software verson:
I use GM8.0 to test but this feature is available to ALL version
Viewpoint: The memory occupy of the image sprites in GM only relevants to the dimension(width and height,eg 100X120.NOT sizes, eg 12KB) of...
When I was working on my game, I wondered if it would have any affect, if the view size in the room is bigger than the resolution of your screen. My idea was, that even if 4 pixels in the room only corespond to one pixel on the the screen, it could give a better looking picture of the game with...
I'm trying to make an effect similar to Fruit Ninja where a fruit gets cut into two pieces when sliced.
But for this specific case, I have an object and when it bumps into a fruit, it will slice it, looking exactly like the images in this thread...
Hello Everyone!
My name is Emily, and I'm currently available for paid projects of any scale. I specialize in game graphics and illustrations, and I have more than 5 years of experience as a professional artist.
Please feel free to contact me if you're interested in us working together...
Hi, so I'm relatively new to game development and I'm currently developing an MMO and so far have multiple clients successfully connecting to my server. My local player object moves correctly and has the correct sprite movements (up,down,left,right). but I'm having a little difficulty in making...
I am making a game(more of an ebook really) and It works fine on windows but it gets weird on android. The first page looks normal it has a background and a sprite to turn the page(all backgrounds are jpegs and all sprites are png) the second page has no background just a white color and 5...
Hi everyone, please check out my new assets and look for future updates of this one with new sprites, props and tiles coming soon! Constant updates of new things appearing each fortnight from May 2017! :)
GMstudio 1.4 Version...
Hey Everyone!
I'm working on an RPG with my friend and she has been very helpful in busting out concept art for the characters in the game. I recently got her into anime and she's been awesome at learning how to draw in that style, shade, etc.
Soon she's going to work on the concept art for...
I am making a SSB fan game and would like it to take off more. I need more developers than just me. I need some one who can deal with all the fighters' sprite origins and bounding boxes to make the characters play smoothly. Here's the link to the editable file so you can look through the code...