spine

  1. S

    Legacy GM (Spine) Animation event only passes default parameters

    Hey guys, Is this a known bug with GMS 1.4? My animation has two "events", named soundeffect and voiceeffect respectively. Animation Event picks up the event names just fine, but any information they were supposed to pass is not passed at all. If I set a default set of data for the event in the...
  2. Jeremy

    GMS 2 [SOLVED] Spine scaling animation

    All my Spine animations don't seem to use 'scale' at all inside GameMaker. I'm using Spine v3.4.02 and GameMaker IDE v2.1.0.207 & Runtime v2.1.0.135. Any help would be greatly appreciated! - Jeremy
  3. Michael

    Legacy GM Major bug in spine-engine

    The spine-engine of GMS 1.4.1772 (r42005) does not take notice of disabling a bones "inherit scale". This is the look of a simple skeleton in the spine-editor, where the child-bone with the yellow-image attached does NOT inherit scale: And thats the display in GMS: And yes, I reported...
  4. Zhanghua

    GMS 2 Spine Import Error

    I use the Spine 3.3 to generate the json files, and import to the sprite1, and IDE show me some compile err: Here is the json file...
  5. J

    GMS 2 Spine and bounding boxes

    I have had previous trouble with spine and using it with the already written code for the game I'm working on. Fortunately I've fixed those. Now id like to know about how to use multiple bounding boxes with spine I'm trying to have a main bounding box be fore most player interaction like walking...
  6. L

    Portfolio - General [open] GML - Spine Animation - Sound Production - web design

    Hi, My name is Liam Prichard and most of what you may want to know about me can be found on my website! (linked below) I'm looking to make some new friends and find some people to work with, I have a few ideas for projects already but am open to yours and any related discussion. Rates are...
  7. R

    HTML5 Spine issues in HTML5

    Hello! I'm having a game-breaking bug while playing Spine animations with HTML5 set as platform. Spine animation changes don't seem to register. My code uses skeleton_animation_set_ext() which freezes the graphics while skeleton_animation_set() doesn't seem to do anything, leaving the initial...
  8. R

    HTML5 Spine issues in HTML5

    Hello! I'm having a game-breaking bug while playing Spine animations with HTML5 set as platform. Spine animation changes don't seem to register. My code uses skeleton_animation_set_ext() which freezes the graphics while skeleton_animation_set() doesn't seem to do anything, leaving the initial...
  9. J

    Question - Code Spine animation collision issue

    I dont know about you guys but when i import spine animations into game maker 2 the collision system gets wonky. I have a bounding box but it doesn't seem to use it and setting the collision mask to another sprite does nothing. i have a script written to stop the object right before it hits a...
  10. S

    Question - Code Spine Skeletal Animation Problem in GMS2

    Hi! Recently, I've been working on a project involving Spine, but I've had quite a bit of trouble getting the animations to work properly with the latest version of GMS2. I have a fully articulate character with a "Run Cycle" and "Idle" animation that work fine on Spine. They mix well in the...
  11. S

    GMS 2 Problem with Spine Animation GMS2

    Hi! Recently, I've been working on a project involving Spine, but I've had quite a bit of trouble getting the animations to work properly with the latest version of GMS2. I have a fully articulate character with a "Run Cycle" and "Idle" animation that work fine on Spine. They mix well in the...
  12. Michael

    Windows What are Messages saying when loading spine-sprite ?

    I am using GMS 1.4.1767 and spine 3.6.37 professional with Win 10. When I load a spine-sprite I get messages in the compile-window: 3 x "Unhandled spine attachment", and they refer to: "/spineimage=", " "/spinerootx=" and " /spinerooty=". What is this telling me ? Just an info, a warning, or a...
  13. TheMrTka4

    GMS 2 Creating instances on skeleton parts

    Hi, I'm using Spine in my project. I made Top-Down character with moveable arms by gamepad sticks. So, he must shoot. Code below must find x/y of pistol bone and create a bullet. var xx,yy; var l_shoot = ds_map_create(); skeleton_bone_state_get("left_pistol",l_shoot);//left_pistol - point bone...
  14. A

    GMS 2 [Spine] IK x,y at mouse

    I couldn't figure out how to use a DS map to change the XY coordinate of a bone (specifically an IK handle) to match that of the mouse_x and mouse_y. I couldn't find it anywhere in the documentation either. I don't know anything about nor have I ever used a DS map. Sorry for my ignorance...
  15. C

    Attatching multiple skins in Spine

    I am trying to make modular characters in Spine. I've formatted it the way the online Spine user online suggests, with each "item" being its own skin. I am able to load the skins by themselves fine using skeleton_skin_set(), but that of course only renders a single item. I thought the solution...
  16. S

    Spine 2D : slow compiler / limited?

    Hi, I'm creating a game with CG animations. At first I use frame by frame with high resolution but I noticed files size and sprite add problem. So I decide to use Spine but I have a hugh problem. I created idle animation for test in GMS and everything work fine. But after I finished my CG...
  17. N

    GMS 2 Create a cutscene

    Hello guys, I wanted to ask if it was possible to animate some cutscenes and import them into GM2. I find myself very well with software like After Effect, and I've already created many cutscenes using vector graphics, creating very captivating animations. Unfortunately I've read around that...
  18. CHANG UP HAN

    Android Spine 2d problem (android)

    If the project has an imported spine image, there is a crash when running the application. The devices are Galaxy Note 2 and Galaxy s2. But it works well on other devices. ex)Galaxy Note 3 and Galaxy s6. I have tried various versions of Spine 2d, All versions have the same problem. Are other...
  19. G

    Windows Skeletal animation need to load every time in every new project version

    When I create new version of project (saving my current project with new version number) GM2 says that "sprite is not supported". (sprites are in same directory as always) And I need to load them again. It was not same problem in GM1.
  20. R

    Windows Can you use the draw event to render spine animations?

    GM Version: 1.4 thinking of upgrading to 2 soon. Target Platform: PC I have an object controller than draws different cards into the game. I can get the draw event to create the card but not animate it. Is it possible to make the spine animation occur through the draw event? If it is does...
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