Hey! I wanted to try Spine with GMS2, but I have a problem. I downloaded trial version which is 3.6.49 now and I tried to import to GMS one of the examples (from "Spine Trial\examples\hero\export\"). When I run the game GMS shows me error:
I guess this is because Spine version is 3.6, instead...
Hello, currently I'm try to get a spine animation to play in the html5 target. Everything works fine until I use skeleton_animation_get_frame(0). Once I use this in any way and test the game, the screen is black.
Example Code: (In step event) var frame = skeleton_animation_get_frame(0)...
Note: This asset is no longer being supported or updated.
This is a normal map lighting engine using deferred rendering, made and designed for GameMaker Studio 2.
Easy to drop into any project and implement lighting
Supports sprites and tilemap layers...
o_player User Event 0 - move_state
Ok, currently the above code mostly works. I'm able to switch from left to right sprites, and the "IDLE" animation currently plays. Unfortunately, the "IDLE" animation constantly plays, and...
Is it possible to apply pixel shaders to spine files?
I am trying to apply this free shader to a spine JSON file
in the "outline_start" script you have...
if (argument_count<=2) _spr = sprite_index;
else _spr =...
What is the skeleton equivalent to "sprite_get_uvs" and " sprite_get_texture"?
I'm trying to apply some normal maps shaders to a JSON skeleton made from Spine, though I'm having some trouble translating functions.
Here's a piece of script code. It is what it would look like if it were a normal...
I have a question about the current Spine integration.
There seems to be no easy (and optimized) way of changing color of single slots through code...
When this simple functionality is going to be added?
Environment Image Distortion - https://marketplace.yoyogames.com/assets/6098/environment-image-distortion
What this asset does?:
Environment Image Distortion allows you to distort images, sprites with very efficient way.
What are advantages of using this asset?:
every created image can be...
Hey Folks! There is a strange issue in my game right now: There are two OBJ_PLAYER in a room, each of them has it own local variable M, that points to the direction where the player is looking at.
At the OBJ_PLAYER animation update the angle of a certain bone is set to M. Both OBJ_PLAYER has...
Hay, I was asked from Twitter to go here
Concerning: GameMaker:Studio 2 + Spine
Question: Is it possible to somehow access the skeletal sprites' json files through code?
Elaboration: As some people may know, I use Spine together with GameMaker a lot. In the past when I have needed to access...
I've had a good look in the manual, but I don't seem to be able to find any way to change the order that the attachments get drawn through code.
Is there any way to achieve this, or perhaps a hacky workaround if it isn't immediately possible?
Failing that, are there any intentions to implement...
The animation update is not working correctly in my project; There is object that has it's own Spine animation, the animation is running, and the Animation Update event is not triggering.
Although this problem is not happening in all objects, there is a specific object where it is not working...
Hello. I'm interested in making my animations using Spine but I noticed that Spine lets you choose which previous version of Spine do you want to use, which made me wonder, which Spine versions does GM:S 1.4 support?
I've already search but couldn't find that information. Thanks in advance.
I've been toying with spine lately but I have a problem with importing a spine skeleton to gms 2. Everything works and looks fine in spine but when I export it to gms it looks quite pixelated and ugly. I have searched the forums and tried to change the spine export functions but nothing...
For a Point and Click game project.
Aside from character skeletal animation, Is Spine also suitable for creating :30+ second cut scenes? Cutscenes won't be too detailed. I'm going for a similar art detail as LucasArt's "The Curse of Monkey Island" to give you an idea.
Or does Adobe Animate sound...
Is this a known bug with GMS 1.4? My animation has two "events", named soundeffect and voiceeffect respectively. Animation Event picks up the event names just fine, but any information they were supposed to pass is not passed at all. If I set a default set of data for the event in the...