spine

  1. R

    Windows Spine asset appeared invisible in GMS 2 (While te rest is not)

    Good day, peeps! I'm having trouble importing a spine asset to GMS2. As you can see here in the video: https://drive.google.com/file/d/1EmzVxTFnsoq2cnfdnHCbu00X0yyfx-z-/view when I import the JSON file of the character, it appears invisible. But when I import the Wasp it works perfectly fine...
  2. wilmer

    Legacy GM Is it possible to access the animation of a sprite exported from Spine?

    Greetings to everyone in the community Look, I need help in this, I make my animations with Spine, I export them and I post them as a single sprite in GMS, and I would like to know if I can use sprite_index, to call both that sprite and its different animations; if the main functions to call its...
  3. A

    Android How good is Spine animation perfomance in GameMaker?

    Hi guys! I’m new to GameMaker (I used to work only with some lua-based engines before). I’m thinking about diving into GMS, how fast it is practically on mobile platforms? Can you please help me to compare perfomance? Would you be so kind to compile a similar simple 1280x720 apk in GMS, and...
  4. A

    Discussion About Spine Support for GMS2

    I wanted to use Spine for making animations for a platformer, the general consensus seems to be that GMS2's spine support is abysmal, I would appreciate it if anyone can recommend me a good animation program for platformer animations. Also, I would like to know if the spine runtimes are going...
  5. wilmer

    GML Implement Spine functions for a State Machine

    Greetings to everyone in the Community: I need help with this, I have some codes that are to create a State Machine for the enemy, a fighting game, you see that there are some variables that assign different Sprites for each state, but I prefer to use Spine 2d Animation to create the animations...
  6. A

    Question - Code Weird behavior using skeleton_animation_set_ext

    So basically, when trying to set an animation track via user imput this animation won't play properly, a animation on a secondary track will play properly when set on the create event, but setting it using user imput or an alarm will cause the animation to only play partially...
  7. Andrey

    GML About the draw_skeleton_time

    Hi there! I have a question about the draw_skeleton_time function I can't understand why the animation works if: sprite_index = my_sprite; draw_skeleton_time(sprite_index.... but the animation doesn't work if my_variable = my_sprite; draw_skeleton_time(my_variable.... It's weird... Because...
  8. L

    Graphics Frame by Frame Animation in Spine.

    Ok, so I'm basically building my entire game around Spine. At a minimum 10 - 15 environmental spine animations will be used per map. Thats Not counting the player, enemies, or NPCs. My game will feature 3 types of animations. 1.) Full Spine (bones, etc) 2.) Full Frame by Frame (implemented...
  9. 2mato

    Graphics Using Spine With GameMaker 1.4

    Hi all, I am using GameMaker 1.4 and it's not the time for me to buy GameMaker 2, but on the same time I would like to use spine pro. I heard that spine don't work good with GM 1.4 and you have to have GM 2, is that true? Will I have issues using spine with GM 1.4? It's a big investment so...
  10. D

    Question - Code Help! I can't import Spine Files - "Invalid JSON File"

    When I create a sprite from image and double click the .json file, I get error "Invalid JSON File". That's all the compiler will tell me, so I don't know what's wrong or what to fix! I've attached a screenshot of the error popup. My .png, atlas and json files are all in the same folder with...
  11. XanthorXIII

    Discussion [SOLVED]Clicking on a Eula before the start of a project

    I don’t get why Esoteric is making this a condition for GameMaker users when others do not have to do the same? Are we just Special? I own two licenses of which I have already been granted the rights to use their runtime in the engine of my choosing. I don’t see why I need to be doubly bound and...
  12. maranpis

    GMS 2 (solved) Spine attacking is in track 1 how to code animation end (video)

    Hello guys: As you can see in the video if the enemy changes the state from attacking to chasing the attack animation doesn't finish and is been switched inmediately by the running animation. This happens because the attack animation has two tracks: track 0 (running animation) and track 1...
  13. S

    GMS 2 Spine export, accessing scaled suffixes

    Spine 2D has the ability to export to different scales under the “output” section at the bottom left. So you can have smaller and bigger sizes for HD vs Low Res etc. you can also define a suffix under each scale to access it in your game. However I can’t figure out how to access the different...
  14. maranpis

    GMS 2 (solved) Spine Collisions not working as expected (images and videos)

    Hello guys: I'm trying to make the enemy hit the player with the sword: But it doesn't work well. As you can see I set the bounding boxes in Spine: Player Enemy attacking And the player and the enemy collisions are set to precise: Player Enemy This is the simple code in the...
  15. T

    Question - IDE Spine runtime update

    Hi there, I've spotted this link: http://esotericsoftware.com/forum/How-limited-is-the-Spine-support-for-Game-Maker-Studio-2-10006 within the forum and wondered if anyone has any clarification as to when the Spine runtime will be updated to support the most recent versions of Spine? It seems...
  16. Dusk_Ealain

    Question - IDE Cannot import Spine files?

    (I'm not sure what prefix to give this, if I chose the wrong one I'm sorry.) Hello everyone, I'm working on a project and am using Spine to create the animations for it. However I can't seem to get any of the animations imported, there's no preview or little side import menu like what is seen...
  17. V

    Question - Code skeleton_collision_draw_set() doesnt work!

    were trying to use spine animations in our project. one of the built in functions that gamemaker has built in is the draw_skeleton_collision which is supposed to draw the bounding box from spine. HOWEVER, in the step event it does nothing, in the Draw event it just makes the character...
  18. C

    Graphics Issue with updating Spine animations

    I'm pretty new to Game Maker, and have been using Spine for my animations for my first project. Everything has generally been going well, but I have run into a big issue. Whenever I add more images to my Spine animation project (eg. more types of armor to equip for my RPG) and then export the...
  19. C

    Best Quality Graphics.

    Hello All, I was wondering if anyone had some insight on their techniques to get high quality graphics into their game. Do most people use the in house editor? Photoshop? Spine? Thanks, Coleman
  20. P

    Windows Export from Spine

    Hello! I have a problem with alpha channel in Spine skeleton. in GMS: in Spine: My GMS graphics and sprite settings: My Spine export settings: In Spine forum I found out about the Premultiply alpha checkbox but it didn't help. Also I tryed to solve the problem with different Spine and...
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