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spine animation

  1. J

    Spine animations for "key" commands only play first frame

    Hi, I'm new to GameMaker and I wanted to ask for some help on making my sprites perform their entire Spine animation when I hold down a button. Right now, only the first frame gets repeated so there is no animation. I would like them to loop. Here is an example of some code lines. key_right =...
  2. makapixel

    Portfolio - Art [For Hire] Spine, Pixels & 2D | Game Industry Veteran for 10+ years!

    If you would like to work with me my contact info is: makapixel @ gmail (dot)(com) My current portfolio: https://makapixel.artstation.com/ SPINE CHARACTER ANIMATIONS Vitamin Connection Characters: https://makapixel.artstation.com/projects/o2E86L Trailer: Commercial Character Work...
  3. M

    GameMaker Spine 2d Mesh Animations

    So I have Spine 2d, but not the complete expensive version. Im fine using it as is for character sprites, but I see a lot of cool character art using mesh transformations and stuff to make 2d art look 3d. I think this would look great for character portraits and such, but how much of this is...
  4. S

    GameMaker Spine sprites not being mipmapped

    I am using Spine sprites in a project. I am mostly happy with how Spine is working, but have realised that the sprites are not being mipmapped, even though they are in a texture group where mipmapping is enabled. So the textures can look quite poor when zooming out. And looking at the preview...
  5. DarK_SaCoR

     Tex filter

    Will we ever have an anti-aliasing filter that can be applied to a scaled surface? Currently the only filter I know that is active is the function: "gpu_set_texfilter". But as the documentation says, if the sprite is not at 1:1 scale, it will not work well and it will look like this: Now...
  6. Andrey

    SOLVED Spine update

    Hello! Spine 4 is released. Are there any plans (and what is the timeline) for updating Spine to version 4 in GMS2? There is no information on this in the roadmap.
  7. Jorg Gjer

    Windows Spine Animation Clipping

    Hi I have an animation made in Spine. I want to be able to show it like on a tv. And also be able to move the spine animation so I see different parts of the animation depending on user input. I guess I need a way to clip the Spine animation. Can anyone help and set me on the right path?
  8. wilmer

    GML Spine Animation - animated character to the left

    Greetings to all: I am a user of Spine and not if this is common, normally the characters in Spine are designed and animated looking to the right side, but I have a villain character that looks to the left side. The problem is that having it to that side, in Game Maker everything changes, the...
  9. S

    HTML5 Spine bounding box with HTLM5 : Bug ?

    Hi, I did some tests and i think there is a bug on bounding box from spine in html5. So, I imported in GMS2 a skeleton from spine without a bounding box. I used draw_rectangle (bbox_left, bbox_top, bbox_right, bbox_bottom, true) for the red rectangle. Compiling for windows : OK Compiling for...
  10. U

    Job Offer - Programmer [PAID] Need consultant with experience implementing Spine in GMS2

    Greetings! My animator made some awesome animations in Spine and i'm working to implement in the game. We're having a few issues: 1. Exporting at the right size/resizing the art in-game 2. Mixing the animations correctly I'm looking to pay somebody who has some experience implementing Spine...
  11. Alireza

    Question - Code [Solved] draw_skeleton_time() problem

    Hello everyone I'm using draw_skeleton_time() to draw my spine animations. everything works fine but when I multiply my time variable by time scale to slow down animation speed, suddenly animation doesn't play smooth. Am I doing something wrong? is it a bug? I leave a link to the project file...
  12. J

    Android Spine Loading Issue

    Let me quickly bring you up to speed on my issue.. I've been using GMS2 v2.1.5 from mid-2018 due to a bug that affected my project. Until recently it was fixed in v2.2.4 and I upgraded. All this while, I have been using an extension that allowed skeleton animations made from Spriter to work...
  13. J

    Previous Spine Version Support

    Anyone remembers what version of Spine was supported before the v2.2.2 update? I've been on v2.1.5 for a super long time due to a bug. v2.2.4 fixes this bug but breaks my skeleton system from Nux. I intend to roll back to v2.1.5 and replace Nux's skeletal system with Spine and then upgrade back...
  14. wilmer

    Legacy GM Rotate bone relative to the angle of the click on the touch button (Spine 2D)

    Greetings to all: Is this possible and can you pass me the code?, my character is animated in Spine and he shoots arrows when he releases a touch button, what I want is to see if I can use that button and not the same touch screen as in other games, for example if I have it pressed and my finger...
  15. wilmer

    Legacy GM Character stuck when using touch buttons, but does not get stuck with keyboards

    Greetings to all: Please help me on this, I am using skeletal animation. The problem is that the code that controls the gravity and collisions with the floor (the object of the floor is solid) works well with the keys assigned to move the character and jump (w, a, s, d, space etc.) , but since...
  16. G

    HTML5 skeleton_animation_get_frame Not Working

    Hi! It is long time this function is not working on HTML. Who know what to do with that? In attachment is simple project with spine animation. If run on windows it will show frame. If in HTML it will be always 0. https://www.dropbox.com/s/gmm899lw9i2maqy/FrameNotWorking.zip?dl=0 Ok, now it is...
  17. O

    HTML5 Spine issue

    Has anyone successfully got multiple spine animations running in HTML5? Am using Mac, IDE: 2.2.2.413, Runtime 2.2.2.326. Desktop export works perfectly, but HTML5 version seems to replace all spine sprites with the last one added to the project. See attached screenshot.
  18. Leonardon

    Question - Code GM2 - Spine Mixing Animations

    Hello, I am having some issues and I was hoping someone could help me. My player is on Idle state: if (skeleton_animation_get() != "Idle") { skeleton_animation_set("Idle") } When I change it to any other state like "jump" or "walk" the animation looks mixed...
  19. B

    ERROR: json file is not a valid Spine animation...

    When a spine file has the skin function, it gives the error ERROR: json file is not a valid Spine animation... If I delete all skins, I would be able to use the json; however, I need skins.
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