speed of both

  1. FullCup

    SOLVED The Moving Platforms Trouble.

    I finally made a 'one-way block' right. Here is the collision code without the 'movement': //Instance var plat = collision_rectangle(bbox_left,bbox_bottom,bbox_right,bbox_bottom +abs(vspd) +1,argument0,1,0); //Condition if (vspd >= 0) and (plat != noone) and...
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