I am making a run and jump game, and I have the following code in a spawner object:
Create event:
global.spd = -4;
altbloque = 480;
alarm[0] = 0;
Alarm 0 event:
randomize();
global.bloque = choose(1,2,3,4,5,6,7);
switch (global.bloque) {
case 1:
altbloque = 576;
break...