space

  1. fawhxldawg

    Alpha Space Mercators - PLAYTESTERS NEEDED

    URGENT: I'm building a small community to support continued development! To participate and get access to game builds join below: Community Discord - - - SPACE MERCATORS - - - Note: Everything below is subject to changes as development continues... TL;DR of below: 2D, Single player, No...
  2. Fredrik

    Starlifter | A space RPG (demo)

    Starlifter A procedurally generated top down space RPG with focus on economy and industry, set in a vast galaxy with 2500 systems to visit! After about 8 months of development I have finally decided to share a playable demo of Starlifter. It is currently considered Pre alpha, and will...
  3. Fredrik

    SOLVED Spine precise collision not working [SOLVED (?)]

    Before you comment, hear me out. I have read through pretty much all the posts I could find regarding this problem, but for now I haven't found any answer, and most post usually concludes with people forgetting to set the bounding box in Spine. So here's my problem: I'm making a space game, and...
  4. FoxyOfJungle

    Released WAR-FI - Space Shooter [original game from OperaGX Game Jam]

    DESCRIPTION: To find out why the internet was stolen, in this space shooter game, you must shoot everything in front of you! CONTROLS: Player 1: W, A, S, D -> Move; Space -> Shoot. Shift -> Wi-fi orb energy. Player 2: Arrows -> Move; O -> Shoot. P -> Wi-fi orb energy. This game does not...
  5. Durgal

    SOLVED Simulating 3D in 2D

    I am using GM 1.4 I believe you'd consider it "legacy"? I used to post frequently on the old GM Forums back in ~2004. Good to be back! :) My current project in GM is making a space simulation game in 2D, and using math to simulate 3D. ie fancy starfield effects, billboarding etc. This is the...
  6. S

    SOLVED Space Invaders Basic Movement

    Hi, Trying to make a basic Space Invaders style movement. Wondering if anyone can tell me why certain instances start moving independently? example here: Basic Space Invaders YouTube The instances are all children of a parent object. Step Event Code Here: move_timer -- ; var...
  7. B

    Released Arena - A 1Bit Spaceship Survival Game

    Welcome to Arena --- a 1-bit spaceship survival game. Play through the campaign to unlock a handful of ship types, each with their own unlockable modifiers. Once unlocked this can be used in the Endless mode. Both modes track two types of highscores: time and points. If you feel any ships have...
  8. Xor

    Windows Flashflight | 3D Amaze Me Jam entry

    A 3D space game about collecting points and avoiding obstacles. Try it yourself here! https://itch.io/jam/amaze-me-game-jam/rate/1097891 Here's a gameplay video: And here's the source code: https://github.com/XorDev/Flashflight My highscore is 157. Can you beat me?
  9. woodsmoke

    Windows Raum Drive

    Pilot spacecraft through diverse missions containing asteroids, acceleration-fields, teleportation, hyper-boost pickups, and who knows what else! Unlock levels and color palettes. I have been working on this since 2017! It was inspired by Lunar Lander (mainly just the 1-bit look), gameplay ist...
  10. T

    Tethering item system

    Hi I am relatively new to GMS2 and game programming. I am looking for ideas on how to implement a specific type of inventory/item system. In my game I have the player control a space ship and collect items in space. I want to make a system where the inventory of the ship is based on the items...
  11. D

    Alpha Vanguard Alpha - Space shooter game

    Hello everyone. I joined this group to connect with the GameMaker community, to see what everyone is working on, and to get advice as a novice game maker. I am working on a game called Vanguard Alpha. It is basically a game similar to the classic Asteroids game, but with more features such as...
  12. DreadedDruid

    Android Asteroid Evasion

    Asteroid Evasion is an arcade-style shooter. The objective is to get the highest score possible. There are 8 ships to play, each with my upgrades to unlock. Whether you want a ship thats quick to maneuver through the asteroids, or something powerful to blow up anything in your way, there is...
  13. HATER

    Windows TOP HAT HERO

    TOP HAT HERO HATS! LASERS! METORS! BOSSES! SPACE CHICKENS?!! TOP HAT HERO is an arcade shooter that is all about distance and high-score. Try to get challenging achievements while getting the TOP score KEY FEATURES Try to obtain all the achievements get the high score get bragging rights Any...
  14. H

    Windows UNLUCID - Eveything is a Simulation

    Demo Link: https://harambert.itch.io/unlucid Hello! This is Unlucid, a Jam game I intend to continue developing in the coming months. I am going for a metroid x megaman feel for the game. All assets are made by me with a help of a friend for music. Right now I only have the initial area since...
  15. KyleRansford

    Steam (Title removed by original poster) Moderator please delete topic.

    (Removed by original poster) Moderator please delete topic.
  16. HorseHeadDev

    Released Ace of Space - Available Now, + Free Demo

    Hi everyone! I've released my first game Ace of Space. free demo also available. šŸ“ STORE: Itch.io Store Link: https://horseheaddev.itch.io/ace-of-space ABOUT ****************************** Ace of Space is a fast passed arcade top-down space shooter, with tons of guns and customizations...
  17. T

    HTML5 GeoTurret - A top-down space arcade game

    Hi, I am new to GMS2 so this will be my first post and my first game with this great GameMaker engine. I want to present you my current work-in-progress game "GeoTurret", a top-down space arcade game. Main directive of this game is to survive as long as possible by shooting all the geometric...
  18. woodsmoke

    Windows Roger Recoil - shoot to move

    Low gravity environment. Downward shots kick you up into the air. Defend the base for as long as you can. Small prototype game. DOWNLOAD (3MB)
  19. Yuriy

    Windows The War In Space

    Video game trailer Space shooter with a lot of powerups and enemies! You have to hold out for 10 waves to win. Destroy asteroids and enemy ships. In the game you will find a large number of bonuses, as well as pleasant music :D Control Space or Numb0 - Shoot W,A,S,D or Arrow - Move Esc -...
  20. PulseNS

    Legacy GM Trouble using lengthdir to find point on sprite

    Hi, I'm creating a top down game based in space and have the spacecraft booster effects as a separate sprite. The spacecraft has two booster points and I have saved them into an array boosterX and boosterY. My problem is that I just can't seem to get the boosters to line up properly. They are...
Top