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source control

  1. JapanGamer29

    Question - IDE Source Control - Create, Import or Clone Repository? Confused...

    Hi all, I've been using BitBucket and committing my changes to it without problem. However, after upgrading to GMS 2.3 and converting my project, it's no longer connected to BitBucket. So, my info in Preferences -> Plugins - > Source Control is complete, and I have the choice of Create, Import...
  2. P

    SOLVED After 2.3 and creating a compatible copy of my project, how do I disconnect my old project from source control and connect my new one?

    I'm using BitBucket and I'm using the IDE's built-in git plugin. What do I do to make it so that I can push to my repository from the 2.3 version of my project? Or do I really have to just make a new repository?
  3. P

    GMS 2.3+ LibGit2Sharp Exception: Exception has been thrown by the target of an invocation.

    I use Game Maker Studio implemeted Source Control, this problem have started to appear every second yesterday. I used create repository option for source control, what to do with it?
  4. N

    GMS 2.3+ Built-in Source Control Long Load Times

    I've been using built-in source control for my project. After importing it to 2.3, Commit Changes now takes a long time to load. When I open the window, Unstaged Changes takes several seconds to load everything. After clicking Stage All, it has another long load time before the changes appear...
  5. Champol

    GMS 2.3+ Serious bugs with new folders, folder color and included files on GM2.3

    Hi, with our team we experienced a serious problem after converting our project to GM 2.3.0.529 (Runtime 2.3.0.401). When creating new groups (asset folders) or changing their color, the project automatically and inexplicably "duplicated" the included file lines of the .yyp file. The project...
  6. giraffeman210

    Question - IDE Source Control doesn't seem to work well.

    GMS2 source control seems to not work well at all. Is it just me or this a common problem? The user interface doesn't seem to load properly and the merge tool doesn't seem to work half the time. It is just myself and a friend sharing code and for some reason it breaks all of the time. Also the...
  7. JeanSwamp

    GMS 2.3+ LibGit2Sharp Exception: Exception has been thrown by the target of an invocation.

    Hello, Since the update to 2.3 I am getting this message under Source Control. I do not use the built-in Source Control, so I have no idea why this is happening. Any ideas? Thanks
  8. samspade

    GML Git and Github for GameMaker

    GM Version: All (2.3) Target Platform: All Download: None Links: YouTube Playlist Summary: A tutorial series focused on understanding Git and Github and how to use them with GameMaker. While I will be using GameMaker Sutdio 2.3, the basic concepts will be applicable to all versions of...
  9. C

    GMS 2.3+ Source Control (Git) For Small Teams

    A few weeks ago, some friends and I were working on a project for a game jam. We set up a repository on Github. However, the further into the project we got the more conflicts we were running into, specifically with the .yyp file. For instance, two people on the team were adding assets at the...
  10. Robzoid

    Source control between Mac and PC

    So I've been working on a GameMaker 2 project for a while with a friend of mine. We both have PCs and use source control/Git to push/pull our changes back and forth. I've been thinking about getting a Mac. Does anyone know if it'd be possible to push/pull changes back and forth between a Mac and...
  11. S

    Windows Git:ImportProject: Source Control Import Failed

    Hi, and thanks in advance. Trying desperately to get source control working, but whenever I try to import project into repository I get this error message and nothing happens. Git:ImportProject: Source Control Import Failed The repository is on github and is currently empty. No information...
  12. N

    Question - IDE Not able to get remote source control working...?

    Hi everyone, I've just started working with GameMaker Studio 2, and so far it's gone pretty well. :-) Though I've followed the help instructions to enable source control and have created a local repo OK, I haven't yet managed to set this up to push the local project repo out to a remote github...
  13. Michael McMullen

    GMS 2 Working with Git and backups

    GM Version: Gamemaker Studio 1, 2 Target Platform: N/A Downloads: Github Desktop: https://desktop.github.com (free) Links All Free: Github (https://github.com/pricing), Gitlab (https://about.gitlab.com/pricing/), Bitbucket (https://bitbucket.org/product/pricing) Summary: What would you do if...
  14. hans

    GMS 2 Source Control Help(solved)

    Can someone please walk me through game maker source control. I've looked for countless tutorials but no luck. I have already installed bitbucket, git, and github so, if anyone only knows those that's fine.
  15. samspade

    GMS 2 Using Github and Source Control

    I've been using git and github as backups for awhile, but they were initially so difficult to work (at least in part to me not understanding how things work) that my main backup method was just copy the whole file into a separate repo rather than directly connect the GMS 2 folder to git hub...
  16. Aviox

    Question - IDE [SOLVED] Renaming a project that uses Source Control

    Does anybody know of a way to rename projects that use Source Control? If you use the "save as" feature in the file menu, it detaches the project from your linked repository, and I don't believe there's a way to "re-link" it, if you will. I suppose I could just create a new repository, and...
  17. Shadowblitz16

    Question - IDE Source Control "User Canceled Certificate Check"

    does anybody have this problem when importing and cloning in source control? I have no idea what's causing it but it won't let me do anything,. I tried to get around it by using git bash but gms2 doesn't recognize the local repo and won't let me push and pull. My runtime version is 2.2.1.291...
  18. Anixias

    Question - IDE Source Control Questions

    Hi, so I am developing a game as part of a team for the first time. There's two programmers, one of them being me. I've never used Source Control before, so I used this video to get started: Unfortunately, following that tutorial did not answer all of my questions. Also, all of the options...
  19. Daniel Mallett

    Question - Code User cancelled certificate check

    I'm using bit bucket. No problem up until now. All of a sudden I can't commit or clone the project. I just get a "user canceled certificate check". I have changed nothing. Please help.
  20. W

    Discussion Local Source Control

    Today, I had my first "Whoops, I accidentally erased a good portion of my spritesheet" experience. Thankfully, this happened early on in my sprite creation, and got me to come across the concept of Source Control. My question is how to set up a Source Control system local to my hard drive...
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