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sounds

  1. Velocity

    [SOLVED] Sound Effects Not Playing

    Hey, So I tried putting in audio_play_sound(snd_sound, 10, false) in a script, and in an object collision code and I can't seem to hear ANY of my sound effects... Any ideas how to make this work?
  2. J

    Sounds play at wrong times

    I have 2 sounds If you get it "right" it plays the "right" sound If you loose it plays the "gameover" sound but now randomly it plays the "right" sound ONLY. Collision Event with object obj_white_H: if image_index is equal to 1 if snd is equal to 1 play sound snd_gameover...
  3. L

    Legacy GM A question regarding GM:S memory usage and external resources

    Originally this was only about finding a replacement option for the old sprite_add_sprite function from older versions of Game Maker, but after looking through the documentation on how GM:S works now and various other things (such as Steam not accepting games that use dlls), I've edited the...
  4. LucasSchachtMusic

    Portfolio - Audio Music Producer / Sound Designer looking for work

    Hey friends, my name is Lucas and I'm an experienced music producer and sound designer from Germany. Hereby I offer you my work. You can request custom music or sounds. Sadly I don't have anything to show except my own electronic music yet. You can find my own music on...
  5. LucasSchachtMusic

    [SOLVED] Can't play multiple sounds at once

    Hey, guys! First of all: I'm absolutely new to this forum, so please feel free to move this thread to the correct section. I'm from Germany, so English is my foreign language. Please excuse my grammar :D Now to my problem: I already read about implementing sounds to game maker (I'm still...
  6. Gamerev147

    Legacy GM Footstep Sound Help

    Ok so I'm putting some footstep sounds into my game. I want the loop to start playing when I use any of the AWSD keys and stop playing when you release any of those keys. My movement code looks something like this: hspeed = walkSpeed * (keyboard_check(ord("D")) - keyboard_check(ord("A")))...
  7. Gamerev147

    Design Footsteps Sound

    Hello! I've been looking into putting some footstep sounds into my top - down shooter, Warcraze. I was looking around and only found REALLY stupid sounds. Does anyone have any good footstep sounds that I can use for my game?
  8. Luke Pierson

    instance_create after audio cue

    Hey folks! Got another question. Is there a way to have an object be created after an audio cue? If so, help on coding that would be stupendous! :) My goal is to get an enemy to shoot a projectile and play a sound for it BEFORE it shoots. Initially, I tried making a visual cue, but I want to...
  9. Juanla

    Legacy GM Get all sounds added to project

    Hello all! There are a way to get all sounds added to the project (in array or list form)? The way that I can think is about create my own list with all sounds and use it, but I am asking for something "generic". Thanks!
  10. J

    Legacy GM Help with sounds

    I keep getting this when the game launches for object obj_sound: global variable snd(100001, -2147483648) not set before reading it. at gml_Object_obj_sound_CreateEvent_1 (line 2) - if (snd = 1) I have a sprite for mute/unmute but it is not clickable.. Also I put a create sound when game...
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