Heya, I’ll try to make this brief.
In my game I have an object that does all the work behind the scenes for the sounds.
It used to work but coming back after a few weeks it doesn’t???
The object itself has a create event, which loads my two audio groups; sound effects and background music.
it...
I've been putting in a lot of hours making a Phonics game to help students learn how to decode words.
I use the game in my own 1st-grade classroom. The game focuses on Short and Long Vowel sounds.
I plan to add new words each week until the game is complete. (Hopefully before April ends)
I will...
Basically I have a sound effect that I'd like the .wav or .ogg or whatever else file so I can modify the sound in Audacity. Problem is, I remember you being able to do that but I don't see a way in Game Maker right now. I'm on the latest one. The sound effects inside the project folder are just...
Hi,
I am currently working on a project with a large number of audio files: 7152 voice lines (850MB or so, 5 hours 45 minutes in length), plus a decent sized soundtrack (approx 1hour 30 min in length).
I am making sure to use Audio Groups, with 664 audio groups created to categorise the voice...
Hello,
as you can see in the title, I am struggling with the soundeffects in my online multiplayer game. I tried playing sounds with variables that get sent to each player. They contain which player just shot a bullet and every client will play the sounds accordingly to their screen. This didnt...
Hi All,
Since I have upgraded to the latest version of Game Maker Studio, my game will fail to find the music for certain tracks.
If I listen to them in the IDE and then play the game they will all work, But every time I clear the cache, random ones will not be found.
Error Message
COggAudio...
Both games can be found at:
1) Itch.io: LINK
2) GameJolt: LINK
3) Microsoft Store: LINK Game 1 and LINK Game 2
4) My Educational Website: LINK
1. Made with GameMaker Studio
2. Practice and Test Modes
3. Crystal Clear voices
4. Made by a veteran teacher (25 years experience)
5. Available...
Hello, I am almost done with my game, but there are some unanswered questions on my mind.
1. I set sound effects to play when various things happen (power-up pick up, upon killing unit...)
I noticed that sound volume is different (same sound effects is played) when different things happen...
Hello, I have problem with my sound system. I have created object which will take care of all my sounds. I created separate sound groups for effects and background music and assigned sound files to them. I placed the mentioned object in my room and loaded my sound groups in the create event...
I'm working on a project for someone else. 99% of the code was written by someone else so bear this in mind because this is a very strange issue. I have never experienced this before.
1) I can't access any rooms or sounds that weren't already in the project when I received it. So I create a new...
Quick perspective:
have a street, in there 3 cars appears, each car have a timeline sequence that i prepared.
first i did the sound and the vertical speed (-30) into the same time moment, and did not work, the first time it sounds at the time specifed, but at the moment to repite the secuence...
* A WRC rally car sound FX.
* + 5 gears Array
* 228 km /h Top Speed
* Real working Speedometer
* Easy to manage it.
* Full Support
* <<< Link to YouTube Video
https://marketplace.yoyogames.com/assets/9267/real-car-sound-fx <<< Link to the asset
I have my game's BGM set to the highest priority over all other sounds. audio_play_sound(BGM_to_play, 1, true). But when other sounds start playing, like enemy bullet sounds, which are audio_play_sound(a_enemy_laser, 10, false) the BGM seems to get drowned out and lowered by all the other sounds...
The thread title is pretty self-explanatory.
I KNOW there are threads and topics covering this very question. I've seen them in the past for GMS1.4, but I must be looking for them wrong because I'm having trouble finding what I'm looking for now.
I know that GMS is sandboxed, but being able to...
I have a problem with the sounds in game maker. I've recorded sounds in wav and mp3 format, and try to use them in game maker like this.
if !audio_is_playing(sound1)
audio_play_sound(sound1, 10, false)
But it just sounds weird, and not at all like how it sounds when i play from game...
Good evening all,
I've been working on my first GMS2 project for a few days and decided to get some sounds going. Everything was working well until, randomly, after test playing for a few seconds, audio_play_sound started playing an incorrect sound. I've restarted the IDE, removed and...
Hey!
I'm working on in a project that has a lot of sounds. With a lot I mean more than 600 small files.
There's a way to "bulk" editing the settings of multiple sounds? The default settings GMS2 use when I drop the files in the resources tree doesn't fit out needs, and change the settings of...
How can I fill the empty sound with the ogg file in the Included files folder. I can do:
snd = audio_create_stream("lolol.ogg")
And then play the snd sound, but is there any way to move that stream/ogg file to the already existing sound with no sound in it.
I tried this with sprites and when I...
Sometimes when I open the file for editing (or add new) in the tab Sounds, GMS overwrites the other file (possibly with an index of 0, first on the stack ***.project.gms) this file. I need to go to the archives to restore the old file.
I can't specifically reproduce the error condition, but...