• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

sounds

  1. D

    GameMaker Sounds and music not working…

    Heya, I’ll try to make this brief. In my game I have an object that does all the work behind the scenes for the sounds. It used to work but coming back after a few weeks it doesn’t??? The object itself has a create event, which loads my two audio groups; sound effects and background music. it...
  2. K12gamer

    HTML5 A PHONICS game to help students learn to decode words.

    I've been putting in a lot of hours making a Phonics game to help students learn how to decode words. I use the game in my own 1st-grade classroom. The game focuses on Short and Long Vowel sounds. I plan to add new words each week until the game is complete. (Hopefully before April ends) I will...
  3. hyperprismgames

    Question - IDE Is there a way to get the sound effects out of game maker from my project?

    Basically I have a sound effect that I'd like the .wav or .ogg or whatever else file so I can modify the sound in Audacity. Problem is, I remember you being able to do that but I don't see a way in Game Maker right now. I'm on the latest one. The sound effects inside the project folder are just...
  4. Coded Games

    Adding sounds from included files

    Did some searching in the manual but is there no way anymore to add sounds to your game from included files?
  5. T

    Question - IDE Working with large numbers of audio files (7000+ voice clips)

    Hi, I am currently working on a project with a large number of audio files: 7152 voice lines (850MB or so, 5 hours 45 minutes in length), plus a decent sized soundtrack (approx 1hour 30 min in length). I am making sure to use Audio Groups, with 664 audio groups created to categorise the voice...
  6. P

    How to handle soundeffects with online multiplayer

    Hello, as you can see in the title, I am struggling with the soundeffects in my online multiplayer game. I tried playing sounds with variables that get sent to each player. They contain which player just shot a bullet and every client will play the sounds accordingly to their screen. This didnt...
  7. RyanC

    Could not find audio file for sound since updating GMS2

    Hi All, Since I have upgraded to the latest version of Game Maker Studio, my game will fail to find the music for certain tracks. If I listen to them in the IDE and then play the game they will all work, But every time I clear the cache, random ones will not be found. Error Message COggAudio...
  8. K12gamer

    HTML5 Two games to help Children learn LETTERS and SOUNDS.

    Both games can be found at: 1) Itch.io: LINK 2) GameJolt: LINK 3) Microsoft Store: LINK Game 1 and LINK Game 2 4) My Educational Website: LINK 1. Made with GameMaker Studio 2. Practice and Test Modes 3. Crystal Clear voices 4. Made by a veteran teacher (25 years experience) 5. Available...
  9. A

    Different sound volume? Randomize?

    Hello, I am almost done with my game, but there are some unanswered questions on my mind. 1. I set sound effects to play when various things happen (power-up pick up, upon killing unit...) I noticed that sound volume is different (same sound effects is played) when different things happen...
  10. A

    No playing sound

    Hello, I have problem with my sound system. I have created object which will take care of all my sounds. I created separate sound groups for effects and background music and assigned sound files to them. I placed the mentioned object in my room and loaded my sound groups in the create event...
  11. Daniel Mallett

    Loading rooms and sounds

    I'm working on a project for someone else. 99% of the code was written by someone else so bear this in mind because this is a very strange issue. I have never experienced this before. 1) I can't access any rooms or sounds that weren't already in the project when I received it. So I create a new...
  12. S

    Windows Sound doesn't play in the moment that it needs [Solved by myself, dont worry ouo]

    Quick perspective: have a street, in there 3 cars appears, each car have a timeline sequence that i prepared. first i did the sound and the vertical speed (-30) into the same time moment, and did not work, the first time it sounds at the time specifed, but at the moment to repite the secuence...
  13. C

    Asset - Audio Car sound FX

    * A WRC rally car sound FX. * + 5 gears Array * 228 km /h Top Speed * Real working Speedometer * Easy to manage it. * Full Support * <<< Link to YouTube Video https://marketplace.yoyogames.com/assets/9267/real-car-sound-fx <<< Link to the asset
  14. KyleRansford

    GameMaker BGM Gets Lowered Even at Highest Priority

    I have my game's BGM set to the highest priority over all other sounds. audio_play_sound(BGM_to_play, 1, true). But when other sounds start playing, like enemy bullet sounds, which are audio_play_sound(a_enemy_laser, 10, false) the BGM seems to get drowned out and lowered by all the other sounds...
  15. H

    GameMaker How to load external files/sounds during gameplay

    The thread title is pretty self-explanatory. I KNOW there are threads and topics covering this very question. I've seen them in the past for GMS1.4, but I must be looking for them wrong because I'm having trouble finding what I'm looking for now. I know that GMS is sandboxed, but being able to...
  16. B

    Sound sounds weird

    I have a problem with the sounds in game maker. I've recorded sounds in wav and mp3 format, and try to use them in game maker like this. if !audio_is_playing(sound1) audio_play_sound(sound1, 10, false) But it just sounds weird, and not at all like how it sounds when i play from game...
  17. R

    Windows audio_play_sound playing wrong sound

    Good evening all, I've been working on my first GMS2 project for a few days and decided to get some sounds going. Everything was working well until, randomly, after test playing for a few seconds, audio_play_sound started playing an incorrect sound. I've restarted the IDE, removed and...
  18. Ricardo

    Question - IDE Changing sounds settings for multiple files

    Hey! I'm working on in a project that has a lot of sounds. With a lot I mean more than 600 small files. There's a way to "bulk" editing the settings of multiple sounds? The default settings GMS2 use when I drop the files in the resources tree doesn't fit out needs, and change the settings of...
  19. F

    Legacy GM Fill the emtpy sound asset with external ogg sound

    How can I fill the empty sound with the ogg file in the Included files folder. I can do: snd = audio_create_stream("lolol.ogg") And then play the snd sound, but is there any way to move that stream/ogg file to the already existing sound with no sound in it. I tried this with sprites and when I...
  20. Andrey

    Legacy GM Accidental overwrites the audio file

    Sometimes when I open the file for editing (or add new) in the tab Sounds, GMS overwrites the other file (possibly with an index of 0, first on the stack ***.project.gms) this file. I need to go to the archives to restore the old file. I can't specifically reproduce the error condition, but...
Top