1. KyleRansford

    GMS 2 BGM Gets Lowered Even at Highest Priority

    I have my game's BGM set to the highest priority over all other sounds. audio_play_sound(BGM_to_play, 1, true). But when other sounds start playing, like enemy bullet sounds, which are audio_play_sound(a_enemy_laser, 10, false) the BGM seems to get drowned out and lowered by all the other sounds...
  2. hughrock_projects

    GMS 2 How to load external files/sounds during gameplay

    The thread title is pretty self-explanatory. I KNOW there are threads and topics covering this very question. I've seen them in the past for GMS1.4, but I must be looking for them wrong because I'm having trouble finding what I'm looking for now. I know that GMS is sandboxed, but being able to...
  3. bleeze

    Sound sounds weird

    I have a problem with the sounds in game maker. I've recorded sounds in wav and mp3 format, and try to use them in game maker like this. if !audio_is_playing(sound1) audio_play_sound(sound1, 10, false) But it just sounds weird, and not at all like how it sounds when i play from game...
  4. RaverockMediaLtd

    Windows audio_play_sound playing wrong sound

    Good evening all, I've been working on my first GMS2 project for a few days and decided to get some sounds going. Everything was working well until, randomly, after test playing for a few seconds, audio_play_sound started playing an incorrect sound. I've restarted the IDE, removed and...
  5. Ricardo

    Question - IDE Changing sounds settings for multiple files

    Hey! I'm working on in a project that has a lot of sounds. With a lot I mean more than 600 small files. There's a way to "bulk" editing the settings of multiple sounds? The default settings GMS2 use when I drop the files in the resources tree doesn't fit out needs, and change the settings of...
  6. RekNepZ

    Introduce Yourself

    Introduce yourself to the rest of the community! If you're not sure what to say, here's a guide (use as much of it as you choose) Username: Old GMC Username: Other usernames from past and present: Name: Age: Where you're from: How long you've been using Game Maker: Any cool games you've made...
  7. F

    Legacy GM Fill the emtpy sound asset with external ogg sound

    How can I fill the empty sound with the ogg file in the Included files folder. I can do: snd = audio_create_stream("lolol.ogg") And then play the snd sound, but is there any way to move that stream/ogg file to the already existing sound with no sound in it. I tried this with sprites and when I...
  8. Andrey

    Legacy GM Accidental overwrites the audio file

    Sometimes when I open the file for editing (or add new) in the tab Sounds, GMS overwrites the other file (possibly with an index of 0, first on the stack ***.project.gms) this file. I need to go to the archives to restore the old file. I can't specifically reproduce the error condition, but...
  9. Velocity

    [SOLVED] Sound Effects Not Playing

    Hey, So I tried putting in audio_play_sound(snd_sound, 10, false) in a script, and in an object collision code and I can't seem to hear ANY of my sound effects... Any ideas how to make this work?
  10. J

    Sounds play at wrong times

    I have 2 sounds If you get it "right" it plays the "right" sound If you loose it plays the "gameover" sound but now randomly it plays the "right" sound ONLY. Collision Event with object obj_white_H: if image_index is equal to 1 if snd is equal to 1 play sound snd_gameover...
  11. L

    Legacy GM A question regarding GM:S memory usage and external resources

    Originally this was only about finding a replacement option for the old sprite_add_sprite function from older versions of Game Maker, but after looking through the documentation on how GM:S works now and various other things (such as Steam not accepting games that use dlls), I've edited the...
  12. LucasTheNewbie

    Portfolio - Audio Music Producer / Sound Designer looking for work

    Hey friends, my name is Lucas and I'm an experienced music producer and sound designer from Germany. Hereby I offer you my work. You can request custom music or sounds. Sadly I don't have anything to show except my own electronic music yet. You can find my own music on...
  13. LucasTheNewbie

    [SOLVED] Can't play multiple sounds at once

    Hey, guys! First of all: I'm absolutely new to this forum, so please feel free to move this thread to the correct section. I'm from Germany, so English is my foreign language. Please excuse my grammar :D Now to my problem: I already read about implementing sounds to game maker (I'm still...
  14. Gamerev147

    Legacy GM Footstep Sound Help

    Ok so I'm putting some footstep sounds into my game. I want the loop to start playing when I use any of the AWSD keys and stop playing when you release any of those keys. My movement code looks something like this: hspeed = walkSpeed * (keyboard_check(ord("D")) - keyboard_check(ord("A")))...
  15. Gamerev147

    Design Footsteps Sound

    Hello! I've been looking into putting some footstep sounds into my top - down shooter, Warcraze. I was looking around and only found REALLY stupid sounds. Does anyone have any good footstep sounds that I can use for my game?
  16. Luke Pierson

    instance_create after audio cue

    Hey folks! Got another question. Is there a way to have an object be created after an audio cue? If so, help on coding that would be stupendous! :) My goal is to get an enemy to shoot a projectile and play a sound for it BEFORE it shoots. Initially, I tried making a visual cue, but I want to...
  17. Juanla

    Legacy GM Get all sounds added to project

    Hello all! There are a way to get all sounds added to the project (in array or list form)? The way that I can think is about create my own list with all sounds and use it, but I am asking for something "generic". Thanks!
  18. J

    Legacy GM Help with sounds

    I keep getting this when the game launches for object obj_sound: global variable snd(100001, -2147483648) not set before reading it. at gml_Object_obj_sound_CreateEvent_1 (line 2) - if (snd = 1) I have a sprite for mute/unmute but it is not clickable.. Also I put a create sound when game...