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sound

  1. B

    SOLVED How To Do Bounce Sound?

    Hello GameMaker Community. I want to do bounce sound after my object bounce from solid object. I tried like this: Step Event of bouncing object: move_bounce_solid(false) if move_bounce_solid(false){ audio_play_sound(bouncing_sound,1,false) } When I wrote these codes, Bouncing event is...
  2. D

    GameMaker I need Stereo sounds for a game object!

    I am using GMS2 with the GameMaker Language and I am currently working on a 2D game. I'm looking for a way to make an game-object in my game a ruse. Depending on the distance to the player becomes louder or quieter and in a stereo audio output, so that the player can hear from which side of his...
  3. Cliff3D

    Windows GMS2 can't make a sound...

    Hi chaps. I've got GMS on a lightweight Chinese laptop. Today I've tried to get it (IDE v2.2.4.474 Runtime v2.2.4.374) to play sounds. Starting with my own sound and then using some YoYo-supplied tutorial sounds. GMS is silent. In the "Sound Editor" GMS is silent, no errors or warnings shown...
  4. J

    Portfolio - Audio Music - Epic, Piano, Ambient, Other Types

    My name is Jana Cole, from the San Francisco Bay Area. If you're looking for an epic theme, piano theme, ambient, or other type of music, I can create a track that's perfect for your project. I've been composing music for years, and I compose in different styles. I started composing music when...
  5. D

    Windows music and Rooms?

    Is there a way I can do, that I can play a music that does not restart every time if I enter a new Room? The music "audio_play_sound(music, 100, true);" restart every time if the codeline: "room_goto(room1);" is in the same moment running...
  6. M

    Pausing and resuming a 3d sound

    In my 2d strategy game i use a lot of 3d sounds using emitters, and they work just fine. Mostly, it means an object plays a sound once, or an object plays a sound and is then destroyed. Often my code is as follows, Create: emitter_id = audio_emitter_create()...
  7. E

    GameMaker Sound Tutorials

    Hello dear fellow developers! Recently, the clunky sound system I spent days to develop seem to have been quite broken, probably by an update, (or maybe it just collapsed under the weight of my bad practice ^^). I just spent some time looking for decent & recent sound tutorials (3D, emiters...
  8. P

    Trying to make an audio file play once

    Hi everyone, this one's fairly simple,for someone experienced anyway. I have a simple audio file that plays when my street lights come on, but it wants to loop even with the loop turned to false. It just plays over and over, I've tried setting variables to shut it off, but not sure what...
  9. W

    Legacy GM Audio group gain always resetting

    I have an option menu in game. It's the only place in the code where audio_group_set_gain is used. Even when I use this function in a STEP event, the volume of the audio group always resets when a sound from this audio group is played. Does this have a link to the channels used to play the...
  10. Goldoche

    GameMaker Storing audio files into a folder?

    Is there a way to store streamed sound files into a folder? I found a workaround by using "audio_create_stream()" and putting your sound files into "included files". However, this workaround prevents you from using the "audio_sound_gain()" function unless you set the time parameter to 0. This...
  11. R

    GameMaker Audio Error When Object is Destroyed (earr@pe sound)

    Once all enemies in the room are dead, my gate is destroyed. I set it so when the gate is destroyed, a sound effect plays. It works fine when in sounds menu, but in game, it is super loud and keeps repeating itself untill i exit the room. I have tried using different sounds and it still happens...
  12. Samples

    GML Enemy sound effect stack issue (simultaneous sound play) [solved]

    Hello I'm new to this account but not to this place lol anyways There is multiple enemies that are lined up. After a certain time, they open up, shoot, and play a sound. the issue is since they all are next to each other, and they all open up at the same time....the shot sound is...
  13. P

    Help playing random atmosphere sounds

    Hi everyone, I've got a basic night/day cycle implemented in my game, now I'm going to try to have a random assortment of sfx such as birds and wind etc. play in the background depending on whether its day or night. What would be the best way to implement such a thing. I think they thing I'll...
  14. Z

    How can I get sounds for things like cars and sirens?

    Hello, I'm working on a top down GTA 1/2 type game where you can steal cars and get into police chases and the like, but right now I'm using engine and siren sound effects from the GTA V game files. I'd rather use/find my own sounds, but every royalty free siren sound on the internet sounds...
  15. Z

    Legacy GM Help with 3D sounds?

    Hi, I want to make it so that sounds like car engines and gun shots in my top down game can only be heard from a certain distance away, and have them fade out as the object making the sound gets farther away. I've been watching videos and reading things, but I don't get it. Maybe they're not...
  16. I

    Sound Issue, Please Help

    When I launch my game, no sound plays but the sound plays only if I click on the task bar, though, it freezes the game. I'm using Game Maker v8.1 and i'm not sure what I've done wrong, or whether it's game maker, If anyone could help that'd be great.
  17. M

    GML mark of the ninja visual queue for sounds

    Hi i'm having trouble imitating the ringlike visual queue to represent the sounds. I got the the rings appearing every .5 seconds when running but I cant figure out how to erase them. they just stay there and slowly fill up the map. i was wondering if anyone can help me with that?
  18. jobjorgos

    Distribution How can I correctly set up the credits for my game?

    How can I correctly set up the credits for my game? Most providers of the free sounds request a credit in exchange, but I wonder how I can describe the credit list the best. Their sounds have an original name chosen by them, but in my game I have my own names for every song. Usually when...
  19. 2

    Asset - Service What Type of Assets do People Buy?

    A question for those who've sold assets on the Marketplace. What type of asset are people more interested in buying? Things that solve programming problems like scripts and engines for particular parts of games, or: sprites, sounds, and music resources?
  20. Evanski

    GameMaker How could I draw sound waves?

    I want to take any sound file that I add to my project (Snd_bing for example) And draw the actually waves of sound you would see for it in audacity But draw them at the same time its playing I have no idea how i would go about this. I was think I'd have to do something with getting the pitch...
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