sound

  1. clover

    Sound only with Mouse Click

    hello, im new to coding and have been following the gms little town tutorial (i am on session 2 video 18 "using control objects"). when it came to the sound I am pretty sure i entered in all the correct code but the music and ambience only play after i left click my mouse for some reason. i...
  2. G

    SOLVED Is AudioEffectType.Reverb1 broken?

    So I was very excited to try out the new audio effects introduced in the recent update and most effects like delay, low pass, and high pass filters works wonders, but for some reason the reverb effect instead gives me an unpleasant electronic noise/distortion that doesn't resemble reverb at all...
  3. Cabralito

    GameMaker audio being played in a new room

    Hello, I'm trying to make a sound play in a new Room, and when the player goes back to the previous (initial) Room, the song that was playing in the (initial) Room is played again. Can someone help me?
  4. Oachkatzl Games

    Audio I am looking for 8 Bit 16Bit sound

    I am looking for 8bit 16bit sound. Like Nes Snes sounds free and commercially usable maybe a program with which I can make the self. does anyone know a program for this :-) ?
  5. M

    SOLVED Dealing with many instances playing the same sound

    Is there a "best practice" to playing the same sound many times, i.e. if the player kills several enemies all at once? I've used - if !audio_is_playing() - audio_stop_sound() to try and limit the amount of sounds but both have their downsides. There's either 1 sound only or each sound is cut...
  6. Rafael Augusto

    Windows Game Maker play standard windows sound when shooting with mouse click

    Sometimes the game maker plays a standard windows sound when shooting with the mouse click! I'm not very knowledgeable about Windows. Could it be a bug in the game maker version? Could it be a software activity, hardware conflict, malware, virus? Any guesses? It is the latest version of the game...
  7. Megafat996

    GameMaker Can't get sync audio group to work.

    I've made a track for a game I'm working on and wanted to play sections of the tracks. I made every instrument its own .ogg file and placed them all in the default audio group. I played a track by itself like this in the create event:audio_play_sound(snd_lingering_pad,1,true); and it worked. I...
  8. xS89Deepx

    GameMaker Sound play at distance

    This code work perfect if i put it in the player's step event - if distance_to_object(obj_dog) < 400, for example i have 2 enemies, dog and cat they both have different sounds. If i put 5 dogs in the room it only play 1 dog bark sound rest of them don't play sounds. obj_dog Step Event - if...
  9. R

    GXC Gx.games sound bugs

    I don’t know if it happened to you too, but sometimes when i play some games on gx.games, the sound gets distorted and bad. It happens on my game and a some other people’s games
  10. Mpirer

    GameMaker Manipulating volumes of two instances of the same sound separaely

    I have a type of enemy in my game, which, in create event, starts playing a looping sound and then in the step event it sets the sounds volume, depending on distnce to the player object. It works fine, however only for the first instance of this enemy in the room. For another instance of the...
  11. L

    GameMaker Issues with sound commands

    I have the following command in the create step of an instance - audio_sound_gain(mus_map_screen, 0, 2000); This should fade the music over roughly 2 seconds. In the step event I have - if audio_sound_get_gain(mus_map_screen) = 0 room_goto(rm_get_ready); I find that the sound does not fade...
  12. stardust9000

    Is there a way to get a list of all currently playing sounds?

    Looks like any built-in functions that could facilitate this require a specific asset index, but I am instead looking to get a list of all currently playing sounds. If there is no existing way, it seems simple enough to replace all of my audio_play_sound() calls with a custom script like the...
  13. J

    ¿Como funciona los rangos de sonidos?

    Hola, me encuentro en desarrollo de un proyecto, en donde será multijugador, tendrá armas con sus funciones básicas, pero. EL problema que tengo es de que, siempre los sonidos de los enemigos, del arma y del entorno, se escucha en el mismo punto, estén lejos, cerca, izquierda o derecha. ¿Existe...
  14. T

    GameMaker Help, im trying to add sound to my dialog!

    ive been following this video and ive reached a road block...i want it to play a sound as it goes down the line. similar to Undertale or Other RPGs! I just made all of my characters voices i just dont know how to implement it. ive been trying for a while. if someone can help me find a easy...
  15. David Lorenz

    SOLVED Play a sound once every time a variable changes of an integer, inside an Approach_Number Script

    Hello everyone! I am trying to modify a simple approach_number script to include the possibility to specify a sound in it's arguments to play it as the returned value gradually changes by integer numbers. I was able to set the new argument and play the sound but couldn't find a way to play the...
  16. K

    GameMaker Adjust Sound Effect and Music Volume Independently

    Almost all video games allow the player to adjust sound effect volume and music volume independently. However, I haven't been able to find a good way to go about programming this, and I'd like to sort it out before diving too deep into importing sound assets. Turning off sound effects or music...
  17. M

    [SOLVED] Decreasing all existing and incoming audio's volume to half?

    So I want to have an object decrease volume for all (save for one sound) sounds in the game, both ones currently playing and ones that might start playing, to half; in other words to have all audio in-game to play at half volume until this effect wears off. How to implement? I tried having a...
  18. 2

    Legacy GM GM8: Dealing with Same Sound Overlap Distortion and Volume Hike

    Some games of mine are still in Game Maker version 8. When 2 or more of the same sound effect overlap in time the sound becomes distorted and much louder in volume. To deal with this when I'm about to play the same sound effect I stop that sound effect if it's already playing before restarting...
  19. Genesys Generation

    Sounds working even though I didn't add them

    I had a project that suddenly stopped opening. To get back to working on it, I created all the objects, sprites and sounds with the same names and filled it in with the data from the old project. Only I didn't have to do that with sounds. When creating sounds with the same old project names...
  20. D19

    GameMaker Is there a way to get Dektop sound i.e. video sound?

    Hello :3 It might be a very dumb question but I was wondering if there is a way to somehow get your desktop sound like from a youtube music video into GameMaker? I had the idea to create something like the NCS sound-bubble thingies that you see bopping along the music (something like this: ). If...
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