sound

  1. 2

    Legacy GM GM8: Dealing with Same Sound Overlap Distortion and Volume Hike

    Some games of mine are still in Game Maker version 8. When 2 or more of the same sound effect overlap in time the sound becomes distorted and much louder in volume. To deal with this when I'm about to play the same sound effect I stop that sound effect if it's already playing before restarting...
  2. Genesys Generation

    GMS 2.3+ Sounds working even though I didn't add them

    I had a project that suddenly stopped opening. To get back to working on it, I created all the objects, sprites and sounds with the same names and filled it in with the data from the old project. Only I didn't have to do that with sounds. When creating sounds with the same old project names...
  3. D19

    GMS 2 Is there a way to get Dektop sound i.e. video sound?

    Hello :3 It might be a very dumb question but I was wondering if there is a way to somehow get your desktop sound like from a youtube music video into GameMaker? I had the idea to create something like the NCS sound-bubble thingies that you see bopping along the music (something like this: ). If...
  4. WangleLine

    GMS 2.3+ Suggestion: Default Sound Settings

    Heya! Whenever I develop games with GMS2, I always run into the same little annoying workflow bottleneck. For every single sound that I import into gamemaker, I have to manually change the bitrate and mode (mono, stereo, 3D). I've seen that things like sprite assets have gotten default settings...
  5. Yizzard

    GMS 2.3+ Play Sound At help

    So I'm trying to make buzz saw objects that just play a constant buzz saw sound effect that get louder the closer you are to them and quieter the farther away. Basically like the ones in Hollow Knight. I first tried to do snd = audio_play_sound_at(buzzSound, x, y, depth, 16, 46, 1, true, .1)...
  6. F

    Sound looping on object despite same events as other objects?

    I have a menu button object for each option (o_start, o_controls, o_rules, o_about, o_exit) in my main menu, but they all have the exact same Left Pressed and Mouse Enter events, which can be found below. A screenshot of the main menu can be found below as well. But for some reason, the 'Exit'...
  7. M

    Sound Design for 16:9

    Hi, I have 2 questions. 1. Why use emitters with audio_play_sound_on() when you can use audio_play_sound_at() without having to create emitters and achieve the same result in a 2D game? 2. which ever one above is used , is there a way to create a formula that allows the sound drop off to be...
  8. angelwire

    Windows Store streamed audio files in different location for ZIP build

    I'm building a game for Windows and I'm using "Compressed - Streamed" audio files. They're working great, but when I build the project, all the audio files are saved in the same folder as the .exe file. It's really ugly to have so many .ogg files and it makes it hard to find the executable. Is...
  9. P

    GMS 2.3+ [SOLVED] Audio not playing in Breakthrough tutorial Game (please help)

    Hello, I'm relatively new to game development and Game maker studio 2. I was recently following the tutorial of FriendlyCosmonaut for the game called "Breakthrough" in GML. I got my sound assets from downloading it from the tutorial. The game should play a sound when a collision is detected or...
  10. Fielmann

    SOLVED Sound plays multiple times in HTML5 export

    When I export the game to HTML5, a sound seems to get "corrupt" so that it plays two or three times, even though it should only play once. No errors in the console. The problem only occurs when the actual HTML5 build is uploaded on the server and accessed by a web browser. If I start the game...
  11. M

    Asset - Audio Free Ambient Sounds

    I though for awhile and found a perfect sound engine, fruity loops. I made these in it but they have been formulated to work with game maker studio 2. Download Sounds Contains: Ocean Rain Storms Wind
  12. Yordimix96

    GMS 2.3+ How can I get the RMS and/or Peak of a sound?

    I am developing a music game but I want to use Rms or peak to create a note generator, but I can't find how ... Could you help me?
  13. S

    SOLVED [Solved] Sound not playing at all

    Hello, I've run into a strange problem that I've never encountered before in GMS1. I simply added in a sound file and told an object to play it, but it wouldn't. It won't even play the Windows error noise. The sound level for the application is all the way up in my volume mixer, I've checked the...
  14. YoSniper

    SOLVED Looping music often glitches

    Hello all, In the past, I have had relative success with looping music using a process similar to the one below. The following script is executed by a single persistent object, every step without exception. I have verified that only one instance of this object exists at any given time. The...
  15. Z

    SOLVED Error Sound in a colision *not set before reading it.*

    ___________________________________________ ############################################################################################ ERROR in action number 1 of Step Eventobj_point for object obj_player: Variable obj_player.snd_comiendo(100026, -2147483648) not set before reading it. at...
  16. S

    SOLVED Any way to get sound length?

    Is there any way to get the length of a sound, perhaps measured in steps? I don't see any existing scripts that do that
  17. P

    GMS 2 How to properly setup SFX for Platformer

    Hello everybody, I am currently working on a small project called Sunset Forest game. And it is a platformer with only one room of 2560 x 1280 size. And I am currently trying to add sounds in it. I have sound effects made by a member of the team and I applied them using audio_listeners and...
  18. CreativeBand124

    Asset - Audio Car sound FX

    * A WRC rally car sound FX. * + 5 gears Array * 228 km /h Top Speed * Real working Speedometer * Easy to manage it. * Full Support * <<< Link to YouTube Video https://marketplace.yoyogames.com/assets/9267/real-car-sound-fx <<< Link to the asset
  19. HoverBat

    GMS 1.4 - How do I change the APP speed during game play?

    It's very helpful in development to be able to speed things up during testing. I currently have code that makes the room_speed 4 times the normal while holding down the left trigger button. However, this does not affect sound. Is there a way to make EVERYTHING match the speed difference when...
  20. U

    SOLVED About volume attenuation of audio_emitter

    Hello. I want to make the sound of the clock smaller as the player gets farther away. Even if falloff is set, the sound of the clock does not change at a certain volume. Is there any setting mistake? clock create ClockEmitter =audio_emitter_create(); audio_emitter_position(ClockEmitter,x,y,0)...
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