sound

  1. U

    SOLVED About volume attenuation of audio_emitter

    Hello. I want to make the sound of the clock smaller as the player gets farther away. Even if falloff is set, the sound of the clock does not change at a certain volume. Is there any setting mistake? clock create ClockEmitter =audio_emitter_create(); audio_emitter_position(ClockEmitter,x,y,0)...
  2. U

    GMS 2 About GMS2 sound effects

    Good evening. I want to include the walking sound of the character. When I imported a realistic walking sound and played it with audio_play_sound() instead of a game-like sound, it sounded dull like a buzzer. Is it possible to use realistic sounds with GMS2? thanks! [CODE = gml]...
  3. E

    HTML5 legacy sound, or no?

    Trying to play BG music, with a volume slider. I can get the audio to start playing, but everything breaks when I try using the audio_sound_gain function. I noticed the manual says that you're supposed to use legacy stuff for HTML sound specifically, but those functions don't show up when I try...
  4. William Garrison

    GMS 2 Sound playing every step. (need to stop that)

    Okay so simple enough I want a hover sound to play when the characters HSP (horizontal speed) is > 0. So if this is the case and its HSP > 0 then I set the hovering var to be true. Otherwise its false. Once hovering is true I do the following (hovering code included). PLAYER - CREATE hovering...
  5. B

    SOLVED How To Do Bounce Sound?

    Hello GameMaker Community. I want to do bounce sound after my object bounce from solid object. I tried like this: Step Event of bouncing object: move_bounce_solid(false) if move_bounce_solid(false){ audio_play_sound(bouncing_sound,1,false) } When I wrote these codes, Bouncing event is...
  6. Dwighty4000

    GMS 2 I need Stereo sounds for a game object!

    I am using GMS2 with the GameMaker Language and I am currently working on a 2D game. I'm looking for a way to make an game-object in my game a ruse. Depending on the distance to the player becomes louder or quieter and in a stereo audio output, so that the player can hear from which side of his...
  7. C

    Windows GMS2 can't make a sound...

    Hi chaps. I've got GMS on a lightweight Chinese laptop. Today I've tried to get it (IDE v2.2.4.474 Runtime v2.2.4.374) to play sounds. Starting with my own sound and then using some YoYo-supplied tutorial sounds. GMS is silent. In the "Sound Editor" GMS is silent, no errors or warnings shown...
  8. jana

    Portfolio - Audio Music - Epic, Piano, Ambient, Other Types

    My name is Jana Cole, from the San Francisco Bay Area. If you're looking for an epic theme, piano theme, ambient, or other type of music, I can create a track that's perfect for your project. I've been composing music for years, and I compose in different styles. I started composing music when...
  9. Dwighty4000

    Windows music and Rooms?

    Is there a way I can do, that I can play a music that does not restart every time if I enter a new Room? The music "audio_play_sound(music, 100, true);" restart every time if the codeline: "room_goto(room1);" is in the same moment running...
  10. M

    Pausing and resuming a 3d sound

    In my 2d strategy game i use a lot of 3d sounds using emitters, and they work just fine. Mostly, it means an object plays a sound once, or an object plays a sound and is then destroyed. Often my code is as follows, Create: emitter_id = audio_emitter_create()...
  11. Elgarion

    GMS 2 Sound Tutorials

    Hello dear fellow developers! Recently, the clunky sound system I spent days to develop seem to have been quite broken, probably by an update, (or maybe it just collapsed under the weight of my bad practice ^^). I just spent some time looking for decent & recent sound tutorials (3D, emiters...
  12. P

    Trying to make an audio file play once

    Hi everyone, this one's fairly simple,for someone experienced anyway. I have a simple audio file that plays when my street lights come on, but it wants to loop even with the loop turned to false. It just plays over and over, I've tried setting variables to shut it off, but not sure what...
  13. W

    Legacy GM Audio group gain always resetting

    I have an option menu in game. It's the only place in the code where audio_group_set_gain is used. Even when I use this function in a STEP event, the volume of the audio group always resets when a sound from this audio group is played. Does this have a link to the channels used to play the...
  14. Goldoche

    GMS 2 Storing audio files into a folder?

    Is there a way to store streamed sound files into a folder? I found a workaround by using "audio_create_stream()" and putting your sound files into "included files". However, this workaround prevents you from using the "audio_sound_gain()" function unless you set the time parameter to 0. This...
  15. Rahiokawines

    GMS 2 Audio Error When Object is Destroyed (earr@pe sound)

    Once all enemies in the room are dead, my gate is destroyed. I set it so when the gate is destroyed, a sound effect plays. It works fine when in sounds menu, but in game, it is super loud and keeps repeating itself untill i exit the room. I have tried using different sounds and it still happens...
  16. Samples

    GML Enemy sound effect stack issue (simultaneous sound play) [solved]

    Hello I'm new to this account but not to this place lol anyways There is multiple enemies that are lined up. After a certain time, they open up, shoot, and play a sound. the issue is since they all are next to each other, and they all open up at the same time....the shot sound is...
  17. P

    Help playing random atmosphere sounds

    Hi everyone, I've got a basic night/day cycle implemented in my game, now I'm going to try to have a random assortment of sfx such as birds and wind etc. play in the background depending on whether its day or night. What would be the best way to implement such a thing. I think they thing I'll...
  18. Z

    How can I get sounds for things like cars and sirens?

    Hello, I'm working on a top down GTA 1/2 type game where you can steal cars and get into police chases and the like, but right now I'm using engine and siren sound effects from the GTA V game files. I'd rather use/find my own sounds, but every royalty free siren sound on the internet sounds...
  19. Z

    Legacy GM Help with 3D sounds?

    Hi, I want to make it so that sounds like car engines and gun shots in my top down game can only be heard from a certain distance away, and have them fade out as the object making the sound gets farther away. I've been watching videos and reading things, but I don't get it. Maybe they're not...
  20. IPaint

    Sound Issue, Please Help

    When I launch my game, no sound plays but the sound plays only if I click on the task bar, though, it freezes the game. I'm using Game Maker v8.1 and i'm not sure what I've done wrong, or whether it's game maker, If anyone could help that'd be great.
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