sound

  1. S

    SOLVED [Solved] Sound not playing at all

    Hello, I've run into a strange problem that I've never encountered before in GMS1. I simply added in a sound file and told an object to play it, but it wouldn't. It won't even play the Windows error noise. The sound level for the application is all the way up in my volume mixer, I've checked the...
  2. YoSniper

    SOLVED Looping music often glitches

    Hello all, In the past, I have had relative success with looping music using a process similar to the one below. The following script is executed by a single persistent object, every step without exception. I have verified that only one instance of this object exists at any given time. The...
  3. Z

    SOLVED Error Sound in a colision *not set before reading it.*

    ___________________________________________ ############################################################################################ ERROR in action number 1 of Step Eventobj_point for object obj_player: Variable obj_player.snd_comiendo(100026, -2147483648) not set before reading it. at...
  4. S

    SOLVED Any way to get sound length?

    Is there any way to get the length of a sound, perhaps measured in steps? I don't see any existing scripts that do that
  5. P

    GMS 2 How to properly setup SFX for Platformer

    Hello everybody, I am currently working on a small project called Sunset Forest game. And it is a platformer with only one room of 2560 x 1280 size. And I am currently trying to add sounds in it. I have sound effects made by a member of the team and I applied them using audio_listeners and...
  6. CreativeBand124

    Asset - Audio Car sound FX

    * A WRC rally car sound FX. * + 5 gears Array * 228 km /h Top Speed * Real working Speedometer * Easy to manage it. * Full Support * <<< Link to YouTube Video https://marketplace.yoyogames.com/assets/9267/real-car-sound-fx <<< Link to the asset
  7. HoverBat

    GMS 1.4 - How do I change the APP speed during game play?

    It's very helpful in development to be able to speed things up during testing. I currently have code that makes the room_speed 4 times the normal while holding down the left trigger button. However, this does not affect sound. Is there a way to make EVERYTHING match the speed difference when...
  8. U

    SOLVED About volume attenuation of audio_emitter

    Hello. I want to make the sound of the clock smaller as the player gets farther away. Even if falloff is set, the sound of the clock does not change at a certain volume. Is there any setting mistake? clock create ClockEmitter =audio_emitter_create(); audio_emitter_position(ClockEmitter,x,y,0)...
  9. U

    GMS 2 About GMS2 sound effects

    Good evening. I want to include the walking sound of the character. When I imported a realistic walking sound and played it with audio_play_sound() instead of a game-like sound, it sounded dull like a buzzer. Is it possible to use realistic sounds with GMS2? thanks! [CODE = gml]...
  10. E

    HTML5 legacy sound, or no?

    Trying to play BG music, with a volume slider. I can get the audio to start playing, but everything breaks when I try using the audio_sound_gain function. I noticed the manual says that you're supposed to use legacy stuff for HTML sound specifically, but those functions don't show up when I try...
  11. William Garrison

    GMS 2 Sound playing every step. (need to stop that)

    Okay so simple enough I want a hover sound to play when the characters HSP (horizontal speed) is > 0. So if this is the case and its HSP > 0 then I set the hovering var to be true. Otherwise its false. Once hovering is true I do the following (hovering code included). PLAYER - CREATE hovering...
  12. B

    SOLVED How To Do Bounce Sound?

    Hello GameMaker Community. I want to do bounce sound after my object bounce from solid object. I tried like this: Step Event of bouncing object: move_bounce_solid(false) if move_bounce_solid(false){ audio_play_sound(bouncing_sound,1,false) } When I wrote these codes, Bouncing event is...
  13. Dwighty4000

    GMS 2 I need Stereo sounds for a game object!

    I am using GMS2 with the GameMaker Language and I am currently working on a 2D game. I'm looking for a way to make an game-object in my game a ruse. Depending on the distance to the player becomes louder or quieter and in a stereo audio output, so that the player can hear from which side of his...
  14. C

    Windows GMS2 can't make a sound...

    Hi chaps. I've got GMS on a lightweight Chinese laptop. Today I've tried to get it (IDE v2.2.4.474 Runtime v2.2.4.374) to play sounds. Starting with my own sound and then using some YoYo-supplied tutorial sounds. GMS is silent. In the "Sound Editor" GMS is silent, no errors or warnings shown...
  15. jana

    Portfolio - Audio Music - Epic, Piano, Ambient, Other Types

    My name is Jana Cole, from the San Francisco Bay Area. If you're looking for an epic theme, piano theme, ambient, or other type of music, I can create a track that's perfect for your project. I've been composing music for years, and I compose in different styles. I started composing music when...
  16. Dwighty4000

    Windows music and Rooms?

    Is there a way I can do, that I can play a music that does not restart every time if I enter a new Room? The music "audio_play_sound(music, 100, true);" restart every time if the codeline: "room_goto(room1);" is in the same moment running...
  17. M

    Pausing and resuming a 3d sound

    In my 2d strategy game i use a lot of 3d sounds using emitters, and they work just fine. Mostly, it means an object plays a sound once, or an object plays a sound and is then destroyed. Often my code is as follows, Create: emitter_id = audio_emitter_create()...
  18. Elgarion

    GMS 2 Sound Tutorials

    Hello dear fellow developers! Recently, the clunky sound system I spent days to develop seem to have been quite broken, probably by an update, (or maybe it just collapsed under the weight of my bad practice ^^). I just spent some time looking for decent & recent sound tutorials (3D, emiters...
  19. P

    Trying to make an audio file play once

    Hi everyone, this one's fairly simple,for someone experienced anyway. I have a simple audio file that plays when my street lights come on, but it wants to loop even with the loop turned to false. It just plays over and over, I've tried setting variables to shut it off, but not sure what...
  20. W

    Legacy GM Audio group gain always resetting

    I have an option menu in game. It's the only place in the code where audio_group_set_gain is used. Even when I use this function in a STEP event, the volume of the audio group always resets when a sound from this audio group is played. Does this have a link to the channels used to play the...
Top