sound error

  1. A

    [SOLVED](GMS 1.4) Unable to test my game

    So, I've found the solution! It was entirely on me and I didn't even realize. I was using a "while" loop to do something timeline-style and it was causing the entire software to hang before it even opened a window! In case anyone wanted to know how I figured it out: Other projects launched...
  2. H

    GameMaker Sound error in Space Rocks Tutorial

    Hello everyone. I have an issue here. Maybe someone can help me? I finished the tutorial in DnD just to get a feel for the software. I completed the tutorial, but only one problem. When I added sound files to the game I received an compiling error while trying to run the game. Any idea what's...
  3. R

    Legacy GM Sound effects get louder after re-creating character after player's "death"

    Greetings! I'm relatively new to the GameMaker Studio, and this issue got me scratching my head, so I hope that you might have an answer for my problem! :) In short, I've been following Shaun Spalding's tutorials related to platforming games and checkpoints (this one), and I came across a weird...
  4. C

    Legacy GM Sound not playing in HTML 5

    I want to play sound in HTML 5 target. Here is my code, am not sure what is wrong with it. It works in windows just not in HTML 5. Create Event: execute code: // Music on = mon global.mon = 1; // set the image speed to 0 image_speed = 0; // Play the sound audio_play_sound(snd_lvl_1,0,1) Mouse...
  5. K

    sound_loop returning Error: Sound does not exist

    Hi. I have an object which when a certain variable of which is set (eg, when soundisset = 0) then it loops a background music To summarize it goes along something like this: if (soundisset = 0){ sound_stop(all); sound_begin = sound_add("whatevermyfilepathandname.mp3",0,0)...
Top