not sure what i am doing wrong here i tried making the alarm its own object because i want it to do this for only certain rooms but it did not work i am not trying to do it in the player object just to see if i can get it working i also been trying to set it up so the alarm shows up in the...
I've been following the instructions of a video on YouTube for coding in doors that warp the player to other rooms, and after following his exact instructions I've run into an error. In the build process when loading the game, an error appears...
I've been looking all over for the answer to this.
I got my code set up for bitmasking. specifically getting 8-bit masking. 47 tiles.
But I have no idea how to set up the tileset.
I've poured over a lot of articles. they explain a lot how bitmasking works. but nothing on how to actually draw...
Im trying to implement a zoom effect but having issues with my gui also being zoomed in on. i thought using 2 viewports would solve the issue but to avail. any help please.
Hey everyone!
I have been struggling for hours trying to get a simple websocket connection to work and it's driving me crazy. Any help would be immensely appreciated.
There is a WSS connection at https://www.websocket.org/echo.html and it literally just takes whatever you send to it, and...
I decided to finally give GMS2 a try today by transferring a small project over to get familiar with the layout but it is not working and i'm not sure why. It's just supposed to draw polygons using primitives given randomized values when I click, but nothing happens. Occasionally a very thin...
Hello everyone, i have a shooting mechanic i'm trying to get down for game, and i'm trying to use an alarm to do what i want. I'm having a hard time, was wondering if someone could maybe explain what i'm doing wrong, or explain how to fix what i'm doing.
Also, it is my first time posting, i...
SOLVED
GMS2 error report fails if the instance turning up an error does not exist.
I am getting the following error:
Unable to find any instance for object index '100107'
at gml_Object_obj_vent_Step_0 (line 18) - if process_checking_room {
on the following lines:
//continue room checking...
SOLVED: The problem was that I forgot I had another class that was a child of oAnimal and parent of oCat/oDog. The nearest instance of oAnimal wasn't oCat or oDog, it was oSmallAnimal.
So like this: oAnimal -> oSmallAnimal -> oCat/oDog...
So, I try to combine Beyond Us Games' s multi dialogue system with FriendlyCosmonaut's cutscene system. The abomination actually works for the most part. The problem is when the time comes for scrCutsceneDialogue, the game created a lot of dialogue boxes, this is evident because I programmed the...
So I am trying to do an rts kind of approach to my game so i have an object,and I draw 40 instances of it.So the problem i have is that i want to change one,only one of this instances into another object(like a sawmill or a corn field).
Hello and thank you all for helping. I'm wondering how I would go about making an enemy aim in front of the Player. The turret often rotates to slow to catch up with the player and always misses. My first idea was to put a target object in front of the player but this doesn't work well because...
i can put any other room on the top of the rooms list so they play first and the game will launch no problem, but as soon i put the room i made as a main screen up on the top of the list. the output says everything like normal but the game will not pop up. if try to start the game again, it will...
Hello,
I'm experiencing an issue trying to get http_get to work on HTML5 platform. When I export my project to desktop (Windows), everything works fine. Once the game is executed in html5 mode, no http_ requests are working.
I've tried both running html5 version on a local webserver and...
Hi my game is simple so far: Top Down view where you navigate an orb with WASD.
My problem is that I need different other objects to stick to my o_player. In this case a o_gun.
I went about it by adding this in the Step Event:
x = o_player.x;
y = o_player.y;
However, it acts as if I put it...
So, i need help with some coding, i've been trying to make an moomoo.io like game, so the Hatchet or Axe animation is kinda hard, i tried everything, here's the code:
//Object Axe
//Create Event
image_speed = 0;
//Global left button Event
image_speed = 3;
alarm[0] = 90;
//Alarm 0 Event...
Hello!
I'm working on making a pushable block using the following code:
if place_meeting(x+sign(hsp_precollision),y,pushblock_obj) and grounded = 1
{
pushblockid = instance_position(x+sign(hsp_precollision),y,pushblock_obj)
global.movex = hsp_precollision
with...
EDIT: Solution is to delete the whole license from the global game settings, even if the "Google Play Licensing" box is unchecked, you need to delete the text for it to stop trying to verify.
After heavy troubleshooting I haven't been able to get YYC or an emulator to test my game, so my...