if sprite_index == spr_hero_withGpistol {
if mouse_check_button_pressed(mb_left) {
instance_create_depth(obj_player.x+lengthdir_x(21, obj_player.direction + 90),obj_player.y + lengthdir_y(21, obj_player.direction + 90), obj_player.depth + 1, obj_bullet_pCal);
with...