#solved

  1. S

    GameMaker #SOLVED How to query object above instance

    Hey there! I would like to put in a ledge grab mechanic for the player, so I'm trying to find if there is a wall object above the instance of the wall that the player is currently colliding with. The methods I've tried haven't worked out so far. Most recently I've tried if...
  2. C

    SOLVED My code works, but...

    So I wrote some code for a level select screen in a create event for the main menu object, and it works fine, but I know for certain there has to be a better way to do it. My first thoughts are iterating through an array that stores each level's levelUnlocked boolean, and a 2d array for the...
  3. F

    Touch Control Movement for Android

    Hi game makers! I'm new here) Could someone at least explain the concept of implementing touch control for movement? (of course, if you have ready code for this, that would be awesome))) Now working on vertical SHMUP game (love this genre). Tried it on Unity, but C# turned out to be hard for...
  4. J

    SOLVED Draw event erasing object(s)

    Hi everybody! so basically i am trying to make a building with a health bar on top of it to do this i made a health var and did a draw event to draw my var but when the game started it would erase my object and replace it with my drawn health var so is there anyway i can keep both the object...
  5. A

    SOLVED Bullet not firing from correct image angle

    Hello Everyone, I'm having issues with my simple shooting script. in this script, I used the Gamemaker Astroid script as a reference for the shooting, the rest is just Shaun Spalding's movement and wall jump with variable jump implementation. How it's supposed to work; The projectile shoots out...
  6. H

    Help with List function

    Hello, I'm trying to create an object that will create a list, here named "Breed". Then when I press that object, I want to randomize that list and spawn something based on that randomization. However, when I click the object nothing happens: In the create event: //Create Monster List Breed =...
  7. D

    Quick question for help ;) (ask for multiple rooms)

    if(room = Leaderboards || lb_tutorial || lb_level_1 || lb_level_2 || lb_level_3 || lb_level_4 || lb_level_5) { //draw the leaderboard draw_leaderboard(room_get_name(room),32,32); } how can i check for all these rooms at once without listing them like that? thx ;)
  8. Adro

    [SOLVED] Determining what side of rectangle collision player is on - take 2

    Hi everyone, So I'm still getting my head around what are I guess some ofthe basics, but I'm having some issues with collisions and particularly determining what side of a rectangle object the player is on. I have been using the following to determine whether the square player object is...
  9. F

    How to assign a random sprite after an 'if' condition?

    Hi, I'm extremely new to programming and I'm having trouble with assigning a random sprite to my object. My game has a mechanic that when a win condition is achieved, the object can display either 1 of 2 sprites randomly, hence, it comes after the 'if' statement. I'm aware that I can simply...
  10. MoriMori

    GML Help! sprite won't appear on screen SOLVED

    Whenever I load up my game despite having sprite_index = choose ( spr_card_rock,spr_card_paper, spr_card_scissors) To choose a sprite the screen turns black, any solutions?
  11. DjennyFloro

    Shaders Progressive construction shader

    Greetings everyone, I am at the conceptual stage of my shader (not coded since I am trying to lay out how the shader should work). The goal is to animate the construction of a building. Here's what I want to achieve: step 1: the first row of pixels is some kind of neon blue glowing (1px...
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