I am trying to create a squishy slime character that bounces around the level and sticks to surfaces.
I have managed to get meta balls working to simulate the sticking effect, but for the physics I am having a hard time.
Problems:
- The density of the particles is no where near high enough to...
Hello,I'm currently having fun optimizing a game that has massive usage of soft particles;
I've noticed physics_particle_draw(typemask, category, sprite, subimg) documentation states:
"The drawn particle will use the colour and alpha values set when you created it, and will rotate with the...