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Hi All,
I was wondering if anyone can see an issue with this code I am using?
My level editor in game has the following code to round and floor all x and y positions so that the level strings are shorter to send to the server etc.
The issue is that I am occasionally seeing objects over the...
Hi there!
recently I picked up an old project (a remake of the old platformer game called Crystal Caves) and started changing over all object based collision to a tile based collision system.
my starting point was Shaun Spaldings tutorial and the YoYo games platformer tutorial.
the problem...
Hi, I've done a bunch of research on the subject and while it seems like GM is not exactly the best friend of Rhythm game (limited Audio system & functions) it seem doable.
borrowing from multiple sources, I went with a deltatime to seconds system to bypass the fps/lag potential issues. And...
Hello,
I'm seeking to find out if it's possible to place tiles without snapping to the grid. When I un-check the snap option, it will still only allow me to place tiles that snap. Wondering if it's a bug or if I'm just doing something wrong...
If I have...
instance_create(irandom_range(0, room_width), irandom_range(0, room_height), object_box);
How would I snap the objects x, and y to the nearest 16th value?...
So if the x is 30, it moves to 32.
(Let's assume object_box is 32x32 and the origin is 0,0)