1. S

    Snap/grid building looking for some snapping grid or selection building system like prison architect or rimworld any idea how to do it or any tutorial ?
  2. S

    GMS 2 [SOLVED] Tile Collision system snaps x to a grid when jump button is pressed

    Hi there! recently I picked up an old project (a remake of the old platformer game called Crystal Caves) and started changing over all object based collision to a tile based collision system. my starting point was Shaun Spaldings tutorial and the YoYo games platformer tutorial. the problem...
  3. Joh

    Making Rhythm game (snapping notes)

    Hi, I've done a bunch of research on the subject and while it seems like GM is not exactly the best friend of Rhythm game (limited Audio system & functions) it seem doable. borrowing from multiple sources, I went with a deltatime to seconds system to bypass the fps/lag potential issues. And...
  4. C

    [SOLVED] Tile Grid Placement (Want no snapping)

    Hello, I'm seeking to find out if it's possible to place tiles without snapping to the grid. When I un-check the snap option, it will still only allow me to place tiles that snap. Wondering if it's a bug or if I'm just doing something wrong...
  5. G

    Snapping an Instance to Grid

    If I have... instance_create(irandom_range(0, room_width), irandom_range(0, room_height), object_box); How would I snap the objects x, and y to the nearest 16th value?... So if the x is 30, it moves to 32. (Let's assume object_box is 32x32 and the origin is 0,0)