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skill

  1. JesusOnExtasy

    SOLVED Function - constructor not working 🤔

    Good afternoon everyone. I'm writing a function for a database of all skills, and I'm faced with the following problem... why doesn't the function work? // o_Skills_info // Create : Ski[ID] = noone; visible = false; Index = "Passive"; Sprit = s_Passives; Effec = "Increaces"...
  2. nacho_chicken

    Game Mechanics Crafting more interesting skill/spell systems in turn-based RPGs

    I've shared similar thoughts in various topics here, but I thought I'd create a singular topic to share some of the thoughts (i.e hot takes) I have on most RPGs' skillsets and how they can be improved, as well as foster conversation about it and create a repository of ideas for anyone wanting to...
  3. M

    Formatting RPG Skills

    Just wondering if anyone could give me a general idea of how you guys would store skills in a game. Here's what I mean. I have a script with all the skills stored within a 2d Array called SkillScript. The game knows which skill is selected based on a globalvariable called sel. //Value...
  4. J

    GML Visual How to make an AoE Skill?

    Hello, I'm making a platformer where the player would use a skill to "pulverize" the monsters. There are two objects for the monsters (obj_mon1 and obj_mon2). I want to create a skill that when the Z key is pressed, an explosion animation happens and all the monsters in the screen area change...
  5. M

    HTML5 Silverball II

    This is a sequel to the game that I finished in June 2015 and uploaded to Newgrounds in February 2016. What's new: -Parallax background scrolling. -Levels are now bigger than the display resolution, meaning that the game scrolls and follows the ball around instead of being fixed to one position...
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