hello guys, well I have a problem and a doubt at the same time. I'm creating a menu system that works great, but I'm having to deal with font and room changes. The camera resolution is much higher in the menu room than in the phase room for example (where the game basically rolls):
as you can...
I've been doing a shoot-em up game on a 640x720 window. I've been wanting to adapt my game on different screens so I decided to make it on a regular resolution size (640x480, 1024x768, etc.). In order to make this, I decided to use the rest of the screen to put a GUI, like a mask such as the...
Since there are many android phone models, the screen sizes can be different. So what is the best room (view..etc) size? If I do 720 × 1440 it will be 1: 2 but if I do 1080 × 2340 it will be 1: 2.16666666667.
For example, if I draw a circle, some screens are not exactly round. Or while all the...
As the title asks. Why is it necessary to state the size of the buffer when sending a packet? When would you ever use a different value (and what happens if you do? I assume it crops the buffer but then again?)
i have a problem im not sure how to handle,
i want to make a more hi res sprites for a game butif i scale them down thru view port theyr quality gets destroyed. basicly its 8x8 plane where each tile i want to make 256x256 so it ends up 2048x2048, yeah but when i squeeze that in a view quality...
Hello! The question is about the size of sprites, how big can they be done without losing a lot of performance? I tried pixelart and this is definitely not enough to realize my intentions, but I don’t feel like making a game exclusively for powerful PCs. Share your experience, please
So I wanted to test my android game in different resolutions and see how my system for scaling works, however when I was testing I saw that changing the size of the emulation window doesn't change "display_get_...", while doing this in another new proyect it works(It changes the display size). I...
Hi. I would like to know if there is any way to check if a file size is more than certain kb. In this case, I want to check if the following file size is more than 50kb:
Thank you in advance.
IDE Version: GameMaker Studio 188.8.131.525
Current Runtime: 184.108.40.2067
Windows 10 Home x86_64
When I try to set the window/surface size in GML or the first room's active viewport, the window turns out a bit more than half the size I put in, but window_get_width/height return the correct sizes. If...
Just trying to change the viewport size to maintain correct aspect ratio with the camera and leave some space for GUI elements, but the view always stretches to fill the whole screen, no matter the size. That's undesired.
I don't want to maintain a fixed aspect ratio for the game...
I´m just developing my first game, that is aiming on android/iOS-gaming.
I set up the levels on a world-size of 9000 x 1080 px. The viewport-camera-size
is currently set on 1280 x 800 px.
I put four background-layers for parallaxing effects - they do work!
Unfortunately the imported...
i have a bit of a weird question.
For Loading purposes, I need an array that might get pretty big.
But not in terms of size, but in terms of declared variables.
To give you an example, one single entity of the array might look like this:
entry = 4
This doesn't mean, I have...
Hey, I was just listening to this video
I was just following her orders when my character's talking sprite is too big
But I found out the smaller the blue dog's sprite is, the closer the textbox would connect to the textbox.
But I can't make the square sprite box thing any smaller. Her...
How do I open a bigger sized window (viewport) from one room to the next? For instance, if the first room's (the main menu's) viewport is 1500 by 1500, and you clicked "Start Game" (which takes you to another room) the next room is still 1500 by 1500, even though I set its viewport to 1500 by...
just wondering if you guys could help me with a problem i am experiencing in my game. when i play my game and go into the windowed version (not full screen) my level on the side of the room is too darn big! heres the code...
level = 1;
expr = 0;
maxexpr = 2...
I have a really noob question.
I want to make a game for iPad, iPhone and for PC.
Which image/room size should I use?
If I create the game in iPad pro res (2732 x 2048), gamemaker resize it for the other screens?
If it resize, does it will be blurry, or it’s will be ok?
So I have different rooms and for each room specific viewports. Viewports are enabled of course.
One of them is a big room (3840x2160) with a camera and viewport of 1920*1080,
because I want to play it fullscreen.
But it doesn't changes when I go in this room.
Actually I see no way to...
I am not very experienced with gms 2 and I am still a beginner.
Lately I have made a design on paper and imported it in gms 2 so I could animate my design. It was a normal picture made with my phone, but it had a width of 4032 and a height of 3024.
Know my sprite is way to big and I don't...
So I'm not every good with math (at all) and im trying to get a gentle zoom with my camera system.
Basically its a 2D platformer and whenever I go into a large room (like a boss fight or something of that nature) I need the camera to zoom out. I already have a pretty good camera system set up...