simultaneous

  1. Nathan Laing

    Legacy GM Performance loss with multiple applications

    Greetings, Two questions; (1) Is there some kind of performance loss, or, reduction in processing priority when test-running the project from GMS(1.4) as opposed to running an exported/compiled executable of the same project? (2) Why does my GMS(1.4) project run poorly if there are other (game)...
  2. jf_knight

    Legacy GM Simultaneous instance create

    I'm trying to implement a hit-scan shotgun. Every instance... instance_create(x+lengthdir_x(length,direction ),y+lengthdir_y(length,direction ),projectile) ...creates one "hit-scan line". I would like to use 5 or 6 at once, however an instance is created one after another and not at the same...
  3. C

    Destroying an object if another object is destroyed

    Hello. I am fairly new so I'm sorry if this is a stupid question. I have two objects relating to the same enemy, and I want it to be so that when object1 gets destroyed (which happens when its hp equals 0) object2 will get destroyed as well, but I can't quite figure out how. I though of using...
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