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simultaneous sounds

  1. KyleRansford

    GameMaker BGM Gets Lowered Even at Highest Priority

    I have my game's BGM set to the highest priority over all other sounds. audio_play_sound(BGM_to_play, 1, true). But when other sounds start playing, like enemy bullet sounds, which are audio_play_sound(a_enemy_laser, 10, false) the BGM seems to get drowned out and lowered by all the other sounds...
  2. J

    [SOLVED] Simultaneous sounds are played one after the other

    I'm playing two sounds: audio_play_sound(snd_eff4, 10, false); audio_play_sound(snd_aay4, 10, false); and they should sound simultaneous. I've done this in the past. But this time, there's a huge gap between the sounds, maybe a quarter of a second. They're actually being played in sequence...
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