shooting

  1. M

    Legacy GM [SOLVED] Delayed Shots and Shooting based on Faced Direction?

    I believe I have the first part of the code right, but I'm not sure what to put next. if(instance_number(OBJ_Bullet) == 0){ ; } I think there's a can_shoot function or something like that, but I'm not sure how it goes. As for shooting based on the direction you are turned, I'm not sure how...
  2. C

    Legacy GM [SOLVED] Shooting animation doesn't work

    I'm trying to make my obj_player do shooting animation when i press left mouse button but it doesnt work. Other animations work well but not this :/ I change sprite_index only in these events: Player step event: //Animations if (hsp != 0) image_xscale = move; if (place_meeting(x,y+1,obj_wall))...
  3. S

    Shooting Correctly

    I cannot for the life of me make my bullets shoot in the direction I am facing. direction = image_angle does not work and I have tried tons of different things. This is my players step event. //Get the player's input KeyRight = keyboard_check(ord("D")) KeyLeft = -keyboard_check(ord("A")) KeyJump...
  4. M

    Legacy GM How to continue movement on path after stopping

    Hello. I have a problem with making my enemy continue its path after stopping. When the player is near, he stops then shoots towards the player's direction. I can't make him continue its movement after the player leaves the 'canShoot' range. Please Help! Here's what i've done so far: Enemy Step...
  5. W

    AI System(Enemy Shooting)(Solved)

    I need help making the enemy shoot like two bullet every five seconds. Thanks WolfYouTube
  6. C

    need help with enemy bullet probelm

    so i'm having a problem with my enemies shooting at my character once i spawn i just get pounded by bullets like there should be some time between shots but right now they are shooting like 50+ bullets per second it actually looks like a laser anyway hopefully someone can help me. my stuff...
  7. V

    Top Down Shooter Project Video Series

    GM Version: GM Studio Target Platform: Computer (Non-mobile device) Download: https://drive.google.com/open?id=0B7FHueVA3nIGZ2ZmaUw4cjlWY0E (This is source code) Links: https://www.youtube.com/playlist?list=PLqyLkr5WwLN_jvBtZ775Hxcd6vELwlvJb (This is the playlist) Summary: In this YouTube video...
  8. J

    How to shoot from an angled image

    Hello, today, I stuck on the way we shoot, I search issues, but no one fits. Here is the problem. [see attached file] I think the problem is the image's coordinates stays the same even if she is angled
  9. W

    Player Movement(Solved)

    I need help with my players shooting movement. I have the right side down how do I make him shoot to the left https://lh3.googleusercontent.com/o8kRRlYhIXJaBCLHQ41qGIseAOlrRLvW6fnE2KFW5yvMq1SNwBIf1Mur_LW3RetP97pfJg=s133
  10. A

    Need help on enemy ai

    I have been trying to write a enemy ai system for my space shooter game. However, the recent ai systems I have wrote for my other games are not giving me the result i want. Can some1 please write a enemy ai system where the enemy shoot at my player(i already have the enemy chasing the player)...
  11. C

    Legacy GM Better bullet code? I feel mine is flawed.

    Right now this is the code that handles all of the player's bullets in my game, and I really need a new one: if (vspeed > -bspd) speed += bspd; if (speed > bspd) speed = bspd; var col; var segments = speed div sprite_get_height(obj_pbullet.sprite_index); for(var i = 0; i <= segments; i++) {...
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