Project Sapphire (Version 0.3)
Screenshot 1 - Screenshot 2 - Screenshot 3 - Screenshot 4
Project Sapphire is the engine for a top-down SHMUP/action-RPG. Survive the endless bullet hell, and get a high score.
This update is mainly just an improvement to the weapons and controls...
P.3 is a vertical classic arcade shooter with two button controls.
Press each button changes direction but fires at same time.
Hold two buttons at same time, slow down ship but fires alternate weapon.
Save the Space !
Hello, this is my project, which I have been creating since 2018. It is created in the old Game Maker 8.1.
I am a lover of retro games, so this project tries to obtain that essence. Inspired in games of ships.
For now I only have one level. This version is a playable prototype. Surely I will...
I am using GameMaker Studio 126.96.36.1995, and I am new programming games. I am programming using GML.
In this moment I am creating a Shoot em up, and I have a doubt about the creation of enemies attack patterns.
I can use Timelines, alarms...
Do you know what is the best way to manage the...
I want to set up a timeline in my shmup that will:
- Spawn an obstacle
- Move that obstacle around the screen for a few seconds
- De-spawn the obstacle and announce that a new obstacle can now be spawned
I know how to get everything but the second point working. I don't want to add movement...
This is basically I space shootin' side scrolling game. The game well go on forever, you can try to get the highest score you can and show me... I am pretty bad at my own game so that won't be a problem.
Their is also controller support so if you got a controller lying around you can play it...
FINAL FORCE II
- Final Force 2 -
A retro-inspired scrolling shoot 'em up dragged in to the modern era.
A shoot em up inspired by retro shmups such as R-Type, Gradius, ThunderForce III and IV, among many others.
Fake / Pseudo 3D Engine for unparalleled...
Game Title: Upside Dash.
Genre: Retro Arcade / Side Scrolling Shooter.
OS: Android 4.4.4+
Version: Open Beta.
Company: Level Lords Ltd.
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Upside Dash is a side scrolling shooter with arcade game play and retro graphics.
I am working on a side-scrolling shmup space shooter, I need pixel-artists, programmers, and composers.
I don't care how good you are, whether you are a novice or a veteran. I myself have recently started using GMS, My focus is primarily programming (I am new to GML, but I am learning quickly)...
Mole Frenzy is a one-button mouse action game for Windows PC! Smash moles and avoid projectiles in three modes of difficulty!
It's a "smash-'em-up" game. You control a hand with a hammer using a mouse and one-button. You smash moles and avoid projectiles. If you like the old Mario...
Trials of the Deep
Trials of the Deep is a game that I wanted to create the moment I started binge watching Mark Brown's game makers toolkit videos. My goal is to complete it within 3 months and upload it onto itch.io and gamejolt.
Time elapsed(approx): 3 months :(
Deadline: 3 months...
I'm showing my first game ever made with Game Maker :D
It's an action game with plenty of comets and bullets and weapons!! The goal is to keep alive as long as possible by trying to destroy all comets. Meanwhile you get to unlock a bunch of weapons.
Looking for any comments and...
A remake of an absolute classic.
one of the most successful arcade games of all time Galaga is a vertical shooter in the vane of space invaders but on steroids.
- cursor keys left & right
- space fire
- R restart room
- 1 or 2 jumps to that stage.
- ESC exit game
Ok, so, I have a few questions on this...
I've tried to do it before with code, but I just couldn't get it...
I've also tried searching it up, but, I couldn't find anything, so, forgive me if this has been answered before.
So what I have set up is a power up object that when the ship collides...
Hello community. I am making my first shoot em' up on game maker(A gradius fangame) and I need some help with a certain mechanic that's been bugging me. So, I have a ship shoot projectiles at enemies, and when the enemy is hit, the projectile gets destroyed and so does the enemy, and a line of...
Asteroids 1979 edition
My aim here was not to make something that is new but to attempt to recreate the original in all aspects. A task that has not been as easy as I first thought. It was purely an exercise for learning GML and programming structure.
The challenges were many including not...