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shmup

  1. Jinvorion

    2 Part tanks (Shmup)

    Hi đź‘‹, the thing is i'm pretty noob at programming, and i don't know where to start with this, that's why i'm not adding any code so... I can make the head of the tank aim at the player and fire but what i can't get to work is how to ignore the collision of the body before the head get destroyed...
  2. Retrotoast

    Windows Shmupstars (WT) - Classic vertical STG with light RPG elements and more!

    Welcome to my new game called "Shmupstars" (working title)! The game is still in alpha but plays very smoothly without any major bugs and I'm starting to get to the meat and potatoes. I'm still in the process of making some major design decisions for some of the game mechanics. These may also...
  3. P

    How can I make the pause screen work in a Defender-like level?

    Here's a problem I encountered in the SHMUP I'm working on due to making a level that's totally different from the other ones I made before. In my other levels, the view was stationary and various objects and enemies would move from one side of the screen to another. Now I want to make a level...
  4. P

    How can I fix the lerping camera in a Defender-like game?

    So I'm working on creating a level with gameplay similar to that of Defender and I'm having some issues with the camera. I used the lerp function to have the camera swing around the player when it changes direction, but a problem arises when the player reaches the end of the room and transports...
  5. P

    I have an enemy stuck in a position after pausing. What should I do?

    I'm working on a horizontally-scrolling shmup, and I'm having an issue with one of my enemy objects, as you can see in the title. It happens to a group of enemies that moves in a typical wave formation, where they move up and down. Sometimes when I pause the game at the point where enemies reach...
  6. P

    I want to make checkpoints in a shmup I'm working on, but I might be in some trouble. Can I still implement checkpoints?

    I'm somewhat new to GameMaker, and I've been working on a horizontally-scrolling shooter. I want to implement a checkpoint system, but I'm worried that I might've found myself in a difficult predicament. The way I set things up was to have enemies placed outside of the view in my rooms, and have...
  7. M

    Portfolio - General Making volunteer game for Ukraine. I'm not familiar to creating games, but everyone who has a wish and a time, join!

    Write me please and I gladly will contact with you. Hope for understanding. Thank you!
  8. M

    Help With Adding Game Rotation (Tate) for Shoot Em' Up Game

    Hi Everyone, I am currently making a shoot em' up (shmup) and I want to add in vertical screen rotation (tate) support to my game. This is an essential feature. However, it's surprisingly hard to find a guide or even hints on how to do this. Everything I have come across seems extremely...
  9. brinycann0nade

    Alpha MOMOgatari - RPG / Shooter Hybrid

    This is my game, MOMOgatari. It is a shooter/rpg hybrid. The game contains town areas where the player can walk around, talk to NPCs, buy items, upgrade equipment, and perform quests and it also contains many more shooter/shmup stages. Most shooting stages scroll sideways but some allow for...
  10. lost

    Released Apolune 2 - Deep Space Mining (with friends!)

    Official Site: http://lostastronaut.com/apolune2 Steam Store Page: https://store.steampowered.com/app/1549140/Apolune_2/ Originally, I wanted to write a game for Atari VCS -- when TrogdarRobusto @ Atari VCS Backers Discord approached me. Unfortunately despite submitting content to Atari I've...
  11. junixbr

    Steam Deathroids is available now!

    In the not too distant future, the Planet Earth was on an alien horde path of destruction, composed of hyper-advanced machines. Volunteers who set out to fight this force were being wiped out when a group of engineers and scientists made up of people from all over the world built B.L.I.T...
  12. L

    State machine questione

    I am thinking about making a turn based shmup prototype. The idea is that everything including bullets do not move unless the player inputs a command. So I think how this would work is that there would be a global object that controls everything and each object reacts based on input. Am I...
  13. H

     Shoot Em Up/Action RPG Prototype "Project Sapphire"

    Project Sapphire (Version 0.3) Screenshot 1 - Screenshot 2 - Screenshot 3 - Screenshot 4 EXE (v0.3.1) Project Sapphire is the engine for a top-down SHMUP/action-RPG. Survive the endless bullet hell, and get a high score. This update is mainly just an improvement to the weapons and controls...
  14. V

    Released The Skywell Saga (Android)

    Hello fellow GameMakers! For the better part of 3 years I've been working hard on creating an original, accessible and polished SHMUP; something that looks familiar, yet plays very differently. And I'm thrilled to be able to say that it's finally out in the wild! The Skywell Saga is currently...
  15. L

    Steam DEEP SPACE ANOMALY + FREE DLC [ Shoot 'Em Up with amazing sound ]

    Hello, dear GameMaker Community members.;) First a few words off-topic: My work was never connected with the development of games, but I always wanted to try my hand at this difficult matter, which has now become my favorite hobby. I participated in the development of a few games in GameMaker...
  16. A

    Endless Shmup

    Tried focusing on completing a game (couldn't do it) and thought a shmup would be easy to start with. Was going to copy Capcoms 1942, but ended up making an endless shooter to avoid level design/ get something done quicker. You collect weapons to gain points and kill enemies to mange your play...
  17. K

    Released Heavy Sky (iOS, Android)

    Hi, everyone! Heavy Sky is a mobile game with minimalistic graphics, inspired by old-school shoot-em ups. Fight your enemies in two game modes, earn coins and buy upgrades for your aircraft, support drones and power ups. Main features: - Gamemodes: coin hunt and endless mode with 3 difficulty...
  18. IGameArt

    Job Offer - Artist WANTED: Senior Pixel Artist for Starr Mazer DSP

    Last year SubPixel Studios teamed up with Imagos Softworks to complete their game Starr Mazer DSP, a retro-sexy, roguelike SHMUP set in the Starr Mazer universe! With the next early access update coming very soon, Imagos Softworks and SubPixel Studios are looking for a talented pixel artist to...
  19. IGameArt

    Steam Starr Mazer DSP: 30% off on Steam!

    WELCOME TO THE GREAT WAR. The UNFP's been kicked in the teeth by a G'ell invasion force and humanity's last hope is its fleet of experimental DSP MkI Forward Assault Fighters and anyone marshall enough to strap in and forcefully accept some apologies. Luckily this planet's full of all kinds of...
  20. H

    Free NOVALINE- topdown shmup (not so hellish bullet hell )

    Just want to share a game I made earier this year and I almost forgot about it. this is a demo or some sort, not really a finished game. I hope to get critics and insights to improve my game development skills. thanks a lot for giving it a try. Download link...
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